STAR TREK 2d20
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  1. #51
    Quote Originally Posted by Springroll View Post
    I'll buy it as soon as it hit the store
    As will I! As... will... Iiiii.....
    Very excited to see this.
    --Art "Everything I do is a work of Art" Wendorf
    An Ultimate License Holder so anyone can join the fun!
    Timezone: US Central Time [UTC-6?]

  2. #52
    Varsuuk's Avatar
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    As will I even though I have yet to use my SW FG materials but the cost is more than reasonable and I wish to support FG & the awesome work of folks like Ikael

  3. #53
    @Ikael and @Doug Shut up and take my money already!

  4. #54
    I just wanted to report a bug with the latest test version of SWADE, in case it hasn't been reported or identified yet.

    When using a non-wildcard NPC, the effects of [Wounds=2] or [Wounds +2], for example, do not work. The extra will still become incapacitated when receiving a single wound. When a wildcard NPC has either of these effects, it works normally, setting the wounds at the desired level, or increasing the wounds by the desired amount.

    I've rolled back to the non-test SW Deluxe version of FG and retested and in that build the effects work as intended for extras and wildcards.

    I hope this helps.

  5. #55
    Ikael's Avatar
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    Quote Originally Posted by Aaron View Post
    I just wanted to report a bug with the latest test version of SWADE, in case it hasn't been reported or identified yet.

    When using a non-wildcard NPC, the effects of [Wounds=2] or [Wounds +2], for example, do not work. The extra will still become incapacitated when receiving a single wound. When a wildcard NPC has either of these effects, it works normally, setting the wounds at the desired level, or increasing the wounds by the desired amount.

    I've rolled back to the non-test SW Deluxe version of FG and retested and in that build the effects work as intended for extras and wildcards.

    I hope this helps.
    This is not a bug. One of the item in changelog states:

    Code:
    [SavageWorlds] Damage threshold effect keywords changed to "Wounds Threshold" and "Fatigue Threshold"
    This means that if you want to tweak Wound threashold you should use effect [Wounds Threshold=2] or [Wounds Threshold +2]
    The purpose of this change is to release Wounds and Fatigue effect keywords to other purposes. This change will also be in SWD ruleset after SWADE is released.

    Another alternative to adjust Wounds threadshold is to give Resilient or Very Resilient ability.
    "Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness

    Post your SavageWorlds ruleset feature requests and issue reports here!

  6. #56
    Ikael, any ETA on release for SWADE on the non-test side? No pressure of course, just itching to dive in fully with my group...

  7. #57
    Quote Originally Posted by Ikael View Post
    This is not a bug. One of the item in changelog states:
    That's good news it's not a bug. Thanks for the information.

    Have fun.

  8. #58
    Can't wait to buy the SWADE book in FG.
    Extension writer, FGU Backer, Ultimate License holder.

    5E Enhancer (development and support on hold for now)

    Combat Enhancer 5E Classic (no longer officially supported, community support only)

    ps. Do not send PM's for support for the extensions I write, I will not not be able to respond there. Use the relevant forum threads instead so the community can benefit from the replies, thank you.



  9. #59
    @Styrmir, what are you waiting for. GO GO GO


    Dave
    No signature needed, please leave parcel on the porch.

  10. #60
    Ikael's Avatar
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    SWADE is released!

    I am also little bit too late to announce it here, but SWADE it out! Read more from here.
    "Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness

    Post your SavageWorlds ruleset feature requests and issue reports here!

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