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February 1st, 2019, 11:51 #51
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February 5th, 2019, 19:19 #52
As will I even though I have yet to use my SW FG materials but the cost is more than reasonable and I wish to support FG & the awesome work of folks like Ikael
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February 10th, 2019, 23:08 #53
- Join Date
- Dec 2016
- Posts
- 60
@Ikael and @Doug Shut up and take my money already!
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February 17th, 2019, 04:49 #54
- Join Date
- Apr 2015
- Posts
- 83
I just wanted to report a bug with the latest test version of SWADE, in case it hasn't been reported or identified yet.
When using a non-wildcard NPC, the effects of [Wounds=2] or [Wounds +2], for example, do not work. The extra will still become incapacitated when receiving a single wound. When a wildcard NPC has either of these effects, it works normally, setting the wounds at the desired level, or increasing the wounds by the desired amount.
I've rolled back to the non-test SW Deluxe version of FG and retested and in that build the effects work as intended for extras and wildcards.
I hope this helps.
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February 17th, 2019, 10:10 #55
This is not a bug. One of the item in changelog states:
Code:[SavageWorlds] Damage threshold effect keywords changed to "Wounds Threshold" and "Fatigue Threshold"
The purpose of this change is to release Wounds and Fatigue effect keywords to other purposes. This change will also be in SWD ruleset after SWADE is released.
Another alternative to adjust Wounds threadshold is to give Resilient or Very Resilient ability."Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness
Post your SavageWorlds ruleset feature requests and issue reports here!
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February 17th, 2019, 14:53 #56
- Join Date
- Mar 2017
- Posts
- 574
Ikael, any ETA on release for SWADE on the non-test side? No pressure of course, just itching to dive in fully with my group...
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February 17th, 2019, 23:02 #57
- Join Date
- Apr 2015
- Posts
- 83
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February 19th, 2019, 03:39 #58
Can't wait to buy the SWADE book in FG.
Extension writer, FGU Backer, Ultimate License holder.
5E Enhancer (development and support on hold for now)
Combat Enhancer 5E Classic (no longer officially supported, community support only)
ps. Do not send PM's for support for the extensions I write, I will not not be able to respond there. Use the relevant forum threads instead so the community can benefit from the replies, thank you.
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February 27th, 2019, 19:10 #59
- Join Date
- Apr 2012
- Location
- Prosper, TX
- Posts
- 727
@Styrmir, what are you waiting for. GO GO GO
DaveNo signature needed, please leave parcel on the porch.
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February 27th, 2019, 19:14 #60
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