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  1. #11

  2. #12
    LordEntrails's Avatar
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    Or put them into token modules and only activate the modules you need when you need them.

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  3. #13
    Can I search for them without activating module?

  4. #14
    LordEntrails's Avatar
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    Nope. But if you organize the modules, you will hopefully only need to load one or two or three. But, pro's and con's to each method.

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  5. #15
    I actually had a few hundred tokens in the host folder. Moved them out onto desktop. I can search for them manually through FG. I hope this helps my memory problems. Thanks!

  6. #16
    Trenloe's Avatar
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    I doubt that the tokens in the GM hosts directory are effecting the player memory use.

    The Starfinder Armory was released just last week. I don’t have the FG product.

    What is the player memory usage if they don’t have that module activated?
    Is there a player and a GM module or just one single module?
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  7. #17
    analysis and test results.
    **Conditions**
    Modules loaded on GM side: Starfinder Core, Starfinder Armory, Dead Suns Book 5
    Modules loaded player side: Starfinder Core, Starfinder Armory
    no tokens in shared, less than 1MB of tokens in host (5 tokens that are 256px256p and 130k each)
    unshared all images for a baseline. I don't share any other items other than images


    Fantasy Grounds GM side memory usage: 400MB
    Fantasy Grounds Player side memory usage: 3,184MB

    Memory after Starfinder Armory deactivated: 2,563MB (621MB reduction)
    Memory after Starfinder Core Rules deactivated: 342MB (2,221MB reduction)



    This is all very inconvenient, as I would like more than bare bones modules available. Is there any good reason why the Starfinder Core Rules on the player side is using 62% of the programs maximum memory allocation and the armor adding another 17%?

  8. #18
    Armor and Core Rules both only have a single module, since they are core items and don't have super secret info

  9. #19
    LordEntrails's Avatar
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    Sounds like the images in the Starfinder Core Rules needs to be looked into by the dev. Maybe reduced, maybe even a separate images module...

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  10. #20
    Is it possible that the players have the tokens cached still?

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