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November 6th, 2018, 04:52 #11
You wrote earlier "None of them are actually used in the current adventure"
Just copy them back as you need them.
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November 6th, 2018, 05:04 #12
Or put them into token modules and only activate the modules you need when you need them.
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November 6th, 2018, 05:17 #13
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November 6th, 2018, 05:19 #14
Nope. But if you organize the modules, you will hopefully only need to load one or two or three. But, pro's and con's to each method.
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On Licensing & Distributing Community Content
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Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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November 6th, 2018, 05:22 #15
I actually had a few hundred tokens in the host folder. Moved them out onto desktop. I can search for them manually through FG. I hope this helps my memory problems. Thanks!
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November 6th, 2018, 07:12 #16
I doubt that the tokens in the GM hosts directory are effecting the player memory use.
The Starfinder Armory was released just last week. I don’t have the FG product.
What is the player memory usage if they don’t have that module activated?
Is there a player and a GM module or just one single module?Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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November 6th, 2018, 22:34 #17
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analysis and test results.
**Conditions**
Modules loaded on GM side: Starfinder Core, Starfinder Armory, Dead Suns Book 5
Modules loaded player side: Starfinder Core, Starfinder Armory
no tokens in shared, less than 1MB of tokens in host (5 tokens that are 256px256p and 130k each)
unshared all images for a baseline. I don't share any other items other than images
Fantasy Grounds GM side memory usage: 400MB
Fantasy Grounds Player side memory usage: 3,184MB
Memory after Starfinder Armory deactivated: 2,563MB (621MB reduction)
Memory after Starfinder Core Rules deactivated: 342MB (2,221MB reduction)
This is all very inconvenient, as I would like more than bare bones modules available. Is there any good reason why the Starfinder Core Rules on the player side is using 62% of the programs maximum memory allocation and the armor adding another 17%?
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November 6th, 2018, 22:36 #18
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Armor and Core Rules both only have a single module, since they are core items and don't have super secret info
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November 7th, 2018, 00:28 #19
Sounds like the images in the Starfinder Core Rules needs to be looked into by the dev. Maybe reduced, maybe even a separate images module...
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On Licensing & Distributing Community Content
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November 7th, 2018, 00:32 #20
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Is it possible that the players have the tokens cached still?
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