Page 1 of 8 123 ... Last
  1. #1
    dr_venture's Avatar
    Join Date
    Apr 2009
    Location
    Yosemite, CA
    Posts
    1,124

    Crusaders Companion - free supplement

    This forum entry contains latest copy of the FG port of the Crusader's Companion (CC). We'll use this thread to track progress and updates, and this first post will be edited to be up-to-date with the latest info on what is included, and the link to the current copy. If you'd like to contribute to the CC module, let's co-ordinate - drop me a PM. All of this content should be totally OGL and freely distributable.

    The original Crusaders Companion can be downloaded for free from Troll Lord Games via this link: http://www.trolllord.com/downloads/p...scompanion.pdf

    THERE ARE TWO FG MODULES FOR THE Crusader's Companion:

    The original CC document contains some resources meant for both players and GMs (such as races and classes, etc.) ,as well as some materials meant solely for GMs (such as monsters). In order to allow the GM to only share the player-friendly parts, there are 2 modules representing the content of the CC. The one named "Crusader's Companion" can be shared with players, and the one named "Crusader's Companion (GM ONLY)" contains the monsters and other material which is normally not shared with players.

    TO INSTALL:
    • Download one or both files from the links below.
    • Re-name the filenames from having a ".zip" at the end to ".mod"
    • Place the file(s) into your modules folder in your FG installation.
    • Open a campaign in FG and enable the modules.
    • Enjoy! You'll undoubtedly find errors - please report them in this thread so they can be addressed.


    ----- RELEASE DETAILS -----

    Crusader's Companion

    Current version: 1.2 (released May 2, 2015)

    NEW in version 1.2:
    • FIXED BUG: Spells > Wizard: The 2nd levels spell "Obscure Object" is named "Obscure Object Abjuration," having had the spell's school included in the title and not in the body of the spell.
    • FIXED BUG: Spells > Wizard: The 2nd levels spell "Ghoul Touch" is incorrectly listed among the Level-0 spells in Wizard spell list.

    Included from previous versions:
    • All 54 races.
    • All 58 character classes.
    • Between the races and classes, about 600 draggable abilities.
    • Many of the class-specific tables, such as starting weight, age, etc.
    • All magic topics, including GMing tips & schools.
    • Complete spell lists for all classes. This includes CC-specific spells, as well as links to spells listed in the PHB.
    • All credits and licenses.

    Known Issues:
    • None reported.

    Thanks to JohnD and Andraax for contributing to the spell summaries that were left blank in the original CC!


    Crusader's Companion (GM ONLY)

    Current version: 1.0 (released May 2, 2014)

    NEW in this version:
    • All 100 or so monsters.
    • All credits and licenses.

    Known Issues:
    • None reported.

    Thanks to damned for all his hard work on converting the monsters to FG format!
    Attached Files Attached Files
    Last edited by dr_venture; July 3rd, 2016 at 19:42. Reason: Added bug to the non-GM version.
    Feature list for C&C ruleset dev: http://cncdev.idea.informer.com
    "A ship in harbor is safe, but that is not what ships are built for." - John Shedd
    "Why is it every time we need to get somewhere, I get waylaid by jackassery?" - Dr. Thaddeus Venture
    -- CA (Pacific time zone) --

  2. #2
    dr_venture's Avatar
    Join Date
    Apr 2009
    Location
    Yosemite, CA
    Posts
    1,124
    Bug: table in the Firebird spell is munged. I'll wait a few days at least to see if anyone else turns up anything (given the size of the project and the amount of automated text processing that went on, I'm sure there are other problems). For this bug I've just created a Firebird NPC that is linked in the spell description.
    Last edited by dr_venture; February 27th, 2014 at 20:07.
    Feature list for C&C ruleset dev: http://cncdev.idea.informer.com
    "A ship in harbor is safe, but that is not what ships are built for." - John Shedd
    "Why is it every time we need to get somewhere, I get waylaid by jackassery?" - Dr. Thaddeus Venture
    -- CA (Pacific time zone) --

  3. #3
    Trenloe's Avatar
    Join Date
    May 2011
    Location
    Denver, Colorado, USA (for a bit)
    Posts
    22,368
    Awesome work! You're the proud first module creator in the new sticky C&C module thread: http://www.fantasygrounds.com/forums...munity-modules



    FG Product Development status: Pathfinder Playtest Ruleset and add-ons: In development. Pathfinder Bestiary, Pathfinder Bestiary 2, Pathfinder Bestiary 3 (in store).

    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  4. #4
    dr_venture's Avatar
    Join Date
    Apr 2009
    Location
    Yosemite, CA
    Posts
    1,124
    Quote Originally Posted by Trenloe View Post
    Awesome work! You're the proud first module creator in the new sticky C&C module thread: http://www.fantasygrounds.com/forums...munity-modules

    Thanks - hopefully I won't be the last!
    Feature list for C&C ruleset dev: http://cncdev.idea.informer.com
    "A ship in harbor is safe, but that is not what ships are built for." - John Shedd
    "Why is it every time we need to get somewhere, I get waylaid by jackassery?" - Dr. Thaddeus Venture
    -- CA (Pacific time zone) --

  5. #5

    Join Date
    Jun 2013
    Location
    Isanti, MN
    Posts
    2,697
    Quote Originally Posted by Trenloe View Post
    Awesome work! You're the proud first module creator in the new sticky C&C module thread: http://www.fantasygrounds.com/forums...munity-modules

    Why didn't you put JohnD's module with the C&C effects / modifiers in there?

  6. #6
    Trenloe's Avatar
    Join Date
    May 2011
    Location
    Denver, Colorado, USA (for a bit)
    Posts
    22,368
    Quote Originally Posted by Andraax View Post
    Why didn't you put JohnD's module with the C&C effects / modifiers in there?
    I didn't think it was ready for full release yet. Is it? I don't think the couple of things you pointed out have been updated. I could be wrong, just thought as it wasn't in its own thread and in the middle of another, with updates pending I wouldn't link it just yet.

    I've no problem doing that if people want it linked though...


    FG Product Development status: Pathfinder Playtest Ruleset and add-ons: In development. Pathfinder Bestiary, Pathfinder Bestiary 2, Pathfinder Bestiary 3 (in store).

    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  7. #7
    dr_venture's Avatar
    Join Date
    Apr 2009
    Location
    Yosemite, CA
    Posts
    1,124
    It occurs to me that perhaps the CC should be split into 2 modules for FG - 1 that is shared with the players, and one that isn't. The current version is meant to be shared, as it has all the spells in it, but obviously most GMs aren't going to want to share the monsters with the players. Any thoughts?
    Feature list for C&C ruleset dev: http://cncdev.idea.informer.com
    "A ship in harbor is safe, but that is not what ships are built for." - John Shedd
    "Why is it every time we need to get somewhere, I get waylaid by jackassery?" - Dr. Thaddeus Venture
    -- CA (Pacific time zone) --

  8. #8
    JohnD's Avatar
    Join Date
    Mar 2012
    Location
    Winnipeg Canada
    Posts
    4,367
    Blog Entries
    1
    Quote Originally Posted by dr_venture View Post
    It occurs to me that perhaps the CC should be split into 2 modules for FG - 1 that is shared with the players, and one that isn't. The current version is meant to be shared, as it has all the spells in it, but obviously most GMs aren't going to want to share the monsters with the players. Any thoughts?
    Yeah maybe two separate modules is better.
    DMing since 1979. Ultimate License holder.

    Currently GMing:
    * Yggsburgh and Castle Zagyg - Castles and Crusades Greyhawk (Mon/Fri - on hiatus)
    * Temple of Elemental Evil - Castles and Crusades Greyhawk (Thursday - on hiatus)
    * 2e Greyhawk (Wednesday)

    Thanks for 7+ years of gaming via FG my friends (2e / 3.5e / Rolemaster Classic / Castles & Crusades / Pathfinder / Savage Worlds / 5e).

    There/Their/They're are all different words and do not mean the same thing.

  9. #9
    JohnD's Avatar
    Join Date
    Mar 2012
    Location
    Winnipeg Canada
    Posts
    4,367
    Blog Entries
    1
    Quote Originally Posted by Trenloe View Post
    I didn't think it was ready for full release yet. Is it? I don't think the couple of things you pointed out have been updated. I could be wrong, just thought as it wasn't in its own thread and in the middle of another, with updates pending I wouldn't link it just yet.

    I've no problem doing that if people want it linked though...
    I'll look at updating the effects this weekend and upload another file. I think that I have everything from the CK Guide in there, but will check. Have a few based on the Advantages but certainly not all of them.
    DMing since 1979. Ultimate License holder.

    Currently GMing:
    * Yggsburgh and Castle Zagyg - Castles and Crusades Greyhawk (Mon/Fri - on hiatus)
    * Temple of Elemental Evil - Castles and Crusades Greyhawk (Thursday - on hiatus)
    * 2e Greyhawk (Wednesday)

    Thanks for 7+ years of gaming via FG my friends (2e / 3.5e / Rolemaster Classic / Castles & Crusades / Pathfinder / Savage Worlds / 5e).

    There/Their/They're are all different words and do not mean the same thing.

  10. #10
    Trenloe's Avatar
    Join Date
    May 2011
    Location
    Denver, Colorado, USA (for a bit)
    Posts
    22,368
    Quote Originally Posted by JohnD View Post
    I'll look at updating the effects this weekend and upload another file. I think that I have everything from the CK Guide in there, but will check. Have a few based on the Advantages but certainly not all of them.
    Cool! When you do would you mind posting in a new thread specific to the module? Then I'll add a link to the sticky module thread. Thanks.


    FG Product Development status: Pathfinder Playtest Ruleset and add-ons: In development. Pathfinder Bestiary, Pathfinder Bestiary 2, Pathfinder Bestiary 3 (in store).

    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

Log in

Log in