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  1. #1
    mr_h's Avatar
    Join Date
    Dec 2005
    Location
    GMT -5 / EST
    Posts
    548

    Adding Sheet Changing 'Tabs' to Character Sheet

    I am attempting to add the 'tabs' to my character sheet so you can move between the six different pages, but I'm having a few issues. From what I can find in the other character sheets you have to do a couple of things.

    First you have to make sure the graphics are included in your graphics file. This I have done:
    graphics.xml
    Code:
    <framedef name="charsheet_bio">
    	  <bitmap file="rulesets\tssi\frames\charsheet_bio.png" />
    		<topleft rect="0,0,0,0" />
    		<top rect="0,0,0,0" />
    		<topright rect="0,0,0,0" />
    		<left rect="0,0,0,0" />
    	<middle rect="0,0,600,685" />
    		<right rect="0,0,0,0" />
    		<bottomleft rect="0,0,0,0" />
    		<bottom rect="0,0,0,0" />
    		<bottomright rect="0,0,0,0" />
    	</framedef>
    	
    		<framedef name="charsheet_vitals">
    	  <bitmap file="rulesets\tssi\frames\charsheet_vitals.png" />
    		<topleft rect="0,0,0,0" />
    		<top rect="0,0,0,0" />
    		<topright rect="0,0,0,0" />
    		<left rect="0,0,0,0" />
    	<middle rect="0,0,600,685" />
    		<right rect="0,0,0,0" />
    		<bottomleft rect="0,0,0,0" />
    		<bottom rect="0,0,0,0" />
    		<bottomright rect="0,0,0,0" />
    	</framedef>
    	
    	<framedef name="charsheet_skills">
    	  <bitmap file="rulesets\tssi\frames\charsheet_skills.png" />
    		<topleft rect="0,0,0,0" />
    		<top rect="0,0,0,0" />
    		<topright rect="0,0,0,0" />
    		<left rect="0,0,0,0" />
    	<middle rect="0,0,600,685" />
    		<right rect="0,0,0,0" />
    		<bottomleft rect="0,0,0,0" />
    		<bottom rect="0,0,0,0" />
    		<bottomright rect="0,0,0,0" />
    	</framedef>	
    	
    		<framedef name="charsheet_combat">
    	  <bitmap file="rulesets\tssi\frames\charsheet_combat.png" />
    		<topleft rect="0,0,0,0" />
    		<top rect="0,0,0,0" />
    		<topright rect="0,0,0,0" />
    		<left rect="0,0,0,0" />
    	<middle rect="0,0,600,685" />
    		<right rect="0,0,0,0" />
    		<bottomleft rect="0,0,0,0" />
    		<bottom rect="0,0,0,0" />
    		<bottomright rect="0,0,0,0" />
    	</framedef>	
    	
    	<framedef name="charsheet_gear">
    	  <bitmap file="rulesets\tssi\frames\charsheet_gear.png" />
    		<topleft rect="0,0,0,0" />
    		<top rect="0,0,0,0" />
    		<topright rect="0,0,0,0" />
    		<left rect="0,0,0,0" />
    	<middle rect="0,0,600,685" />
    		<right rect="0,0,0,0" />
    		<bottomleft rect="0,0,0,0" />
    		<bottom rect="0,0,0,0" />
    		<bottomright rect="0,0,0,0" />
    	</framedef>	
    		
    			<framedef name="charsheet_covers">
    	  <bitmap file="rulesets\tssi\frames\charsheet_covers.png" />
    		<topleft rect="0,0,0,0" />
    		<top rect="0,0,0,0" />
    		<topright rect="0,0,0,0" />
    		<left rect="0,0,0,0" />
    	<middle rect="0,0,600,685" />
    		<right rect="0,0,0,0" />
    		<bottomleft rect="0,0,0,0" />
    		<bottom rect="0,0,0,0" />
    		<bottomright rect="0,0,0,0" />
    	</framedef>
    Next you have to add a section in the charsheet.xml that lists where the tabs are. Done this as well

    Code:
    <windowclass name="charsheet">
    		<datasource name="charsheet" />
    		<defaultsize width="600" height="685" />
    		<defaultposition x="415" y="50" />
    		<minimize />
    		<nodelete />
    		<playercontrol />
    		<sheetdata>
    			<subwindow name="1bio">
    				<class name="charsheet_bio" />
    				<activate />
    			</subwindow>
    			<subwindow name="2vitals">
    				<class name="charsheet_vitals" />
    			</subwindow>
    			<subwindow name="3skills">
    				<class name="charsheet_skills" />
    			</subwindow>
    			<subwindow name="4combat">
    				<class name="charsheet_combat" />
    			</subwindow>
    			<subwindow name="5gear">
    				<class name="charsheet_gear" />
    			</subwindow>
    			<subwindow name="6covers">
    			 <class name="charsheet_covers" />
    			</subwindow>
    
    		<windowchangecontrol>
    				<bounds rect="550, 37, 19, 43" />
    				<target name="1bio" />
    			</windowchangecontrol>
    			<windowchangecontrol>
    				<bounds rect="550, 98, 19, 84" />
    				<target name="2vitals" />
    			</windowchangecontrol>
    			<windowchangecontrol>
    				<bounds rect="550,203,19,84" />
    				<target name="3skills" />
    			</windowchangecontrol>
    			<windowchangecontrol>
    				<bounds rect="550,308,19,84" />
    				<target name="4combat" />
    			</windowchangecontrol>
    			<windowchangecontrol>
    				<bounds rect="550,393,19,76" />
    				<target name="5gear" />
    			</windowchangecontrol>
    				<windowchangecontrol>
    				<bounds rect="550,487,19,85" />
    				<target name="6covers" />
    			</windowchangecontrol>
    			</sheetdata>
    	</windowclass>
    The problem I'm having is this tab feature is, well, nothing's clickable when I select it I can do everything else on the character sheet, but the hotspots for the character sheet changing never appear. It'll even crash FG if I try to click around there too much...

    Suggestions? Did I miss a control somewhere?
    Last edited by mr_h; July 15th, 2006 at 19:05.
    DM: For reference sake, when a bad guys dies, I'll turn their token over. So an upside down 'A' or 'B' means it's a corpse.
    PC 1: So if we kill a 'M' is it reincarnated as a 'W'?
    PC 2: That damn 'O' just won't die!

  2. #2
    mr_h's Avatar
    Join Date
    Dec 2005
    Location
    GMT -5 / EST
    Posts
    548

    Speelcheck

    Nevermind. It helps if you learn to speel correctly.

    *Slaps himself*
    *And I call myself an english major*
    DM: For reference sake, when a bad guys dies, I'll turn their token over. So an upside down 'A' or 'B' means it's a corpse.
    PC 1: So if we kill a 'M' is it reincarnated as a 'W'?
    PC 2: That damn 'O' just won't die!

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