Thread: Drawing lines in windowclasses
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October 31st, 2018, 00:35 #1
Drawing lines in windowclasses
Is there any way to draw lines from inside a windowclass? I was thinking to generate a clockface and then draw lines over it which would then update when I forward a "timer". Think Doomsday clock, as events happend the clock comes closer to midnight.
Can FG draw lines or even dots programaticaly unless it is on a image?
- Obe
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October 31st, 2018, 02:34 #2
Dunno if you can draw lines programmatically... you can draw pointers programmatically...
I did something like this as a WiP for Blades in teh Dark...
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October 31st, 2018, 03:29 #3
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The way I would do it is through a series of png images of the hands where you want them and then selectively hide/show the ones you want. Or you could do it with a token you programmatically rotate.
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October 31st, 2018, 14:06 #4
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October 31st, 2018, 16:44 #5
Short answer is no, you cannot draw lines programmatically. Nor can you draw pointers programmatically, however you must define their drawn pattern in lua.
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