DICE PACKS BUNDLE
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  1. #81
    Quote Originally Posted by superteddy57 View Post
    Sure, it's mostly frame placement. The only thing I ask anyone using my code is to release it to the community so others can benefit and have fun.
    Great, thanks.

    I will post what I've done when it is ready.

  2. #82
    I am a huge fan of Battletech, so I am very excited to see how this turns out.

  3. #83
    I am working on the character sheet for use in personal combat only at the moment. Hopefully, it won't take too much to transfer it to use with Mech Combat. Time will tell.

  4. #84
    When I am ready to put some progress info up it will be put in the Battletech post:

    https://www.fantasygrounds.com/forum...ior-RPG-Redux)

  5. #85
    Subscribed. Good luck and happy coding!

  6. #86
    Greetings,
    I'm starting a Cyberpunk 2020 campaign and I have a few questions about how to use the extension's character sheet.
    -I'm having problems linking some skills to a description. I made entries under the "Skills" category, and I've noticed that they match exactly with the entries in the character sheet to be linked. However, there are a few that I can't match no matter what, the first one that comes into mind would be the "Education & General Knowledge" skill, which appears as "Education &" in the character sheet, no matter how I rename the skill I just can't make it link.
    -Also on skill, the ones that can be brought multiple times, like Expert, need to be added manually but I can't find a way to link an attribute to them, am I missing something?
    -Linking weapons to theirs corresponding skills is also an issue with Exotic and Melee weapons. The "skill" field of the weapon is automatically filled with "Melee/Fencing" for melee weapons and it automatically empties for exotic weapons which leads to the sheets not knowing that skill should be used with those weapons. I've tried changing the fields to their appropriate skill, but when I try to lock or close the skill again it goes back to default.

    I'd appreciate any insight on those issues, thanks for reading.

  7. #87
    Updated first post with a new version.

  8. #88
    Quote Originally Posted by superteddy57 View Post
    Updated first post with a new version.
    A thousand thanks to you.

  9. #89
    Quote Originally Posted by superteddy57 View Post
    Updated first post with a new version.
    Sadly, I have to report an issue, when trying the custom skills (in this case a Martial Art), the attribute was added correctly, but it was not adding the Ranks or the Miscellaneous modifiers.
    Also, now weapon damage seems to be broken.
    Whenever I roll for weapon damage I get the following error:
    "Runtime Notice: s'sDamage:' | s'2d6'
    Runtime Notice: s'rActor:' | { s'sType' = s'pc', s'sCreatureNode' = s'charsheet.id-00003', s'sCTNode' = s'', s'sName' = s'TESTCHAR' }
    Script Error: [string "damage_roll"]:1: attempt to call field 'onDamageAction' (a nil value)"

    New weapons are now also giving me an error when I do the attack roll, this basically means that any weapons that were already in my Item list from before can roll attack, but anything that I create now can't. This is a long one so I have to put it in another post.
    Last edited by Samzagas; January 16th, 2020 at 22:17.

  10. #90
    The error it shows is:
    W"Script Error: [string "scripts/manager_action_attack.lua"]:65: attempt to perform arithmetic on field 'nStat' (a nil value)
    Ruleset Warning: window: Anchored static height ignored for control (atk_label) in windowclass (weaponlist)
    Ruleset Warning: window: Anchored static height ignored for control (atk) in windowclass (weaponlist)
    Ruleset Warning: window: Anchored static height ignored for control (damage_roll) in windowclass (weaponlist)
    Ruleset Warning: window: Anchored static height ignored for control (punch) in windowclass (weaponlist)
    Ruleset Warning: window: Anchored static height ignored for control (kick) in windowclass (weaponlist)
    Ruleset Warning: window: Anchored static height ignored for control (disarm) in windowclass (weaponlist)
    Ruleset Warning: window: Anchored static height ignored for control (sweep) in windowclass (weaponlist)
    Ruleset Warning: window: Anchored static height ignored for control (block) in windowclass (weaponlist)
    Ruleset Warning: window: Anchored static height ignored for control (dodge) in windowclass (weaponlist)
    Ruleset Warning: window: Anchored static height ignored for control (grapple) in windowclass (weaponlist)
    Ruleset Warning: window: Anchored static height ignored for control (throw) in windowclass (weaponlist)
    Ruleset Warning: window: Anchored static height ignored for control (hold) in windowclass (weaponlist)
    Ruleset Warning: window: Anchored static height ignored for control (choke) in windowclass (weaponlist)
    Ruleset Warning: window: Anchored static height ignored for control (escape) in windowclass (weaponlist)
    Ruleset Warning: window: Anchored static height ignored for control (ram) in windowclass (weaponlist)
    Ruleset Warning: window: Anchored static height ignored for control (atk_label) in windowclass (weaponlist)
    Ruleset Warning: window: Anchored static height ignored for control (atk) in windowclass (weaponlist)
    Ruleset Warning: window: Anchored static height ignored for control (damage_roll) in windowclass (weaponlist)
    Ruleset Warning: window: Anchored static height ignored for control (punch) in windowclass (weaponlist)
    Ruleset Warning: window: Anchored static height ignored for control (kick) in windowclass (weaponlist)
    Ruleset Warning: window: Anchored static height ignored for control (disarm) in windowclass (weaponlist)
    Ruleset Warning: window: Anchored static height ignored for control (sweep) in windowclass (weaponlist)
    Ruleset Warning: window: Anchored static height ignored for control (block) in windowclass (weaponlist)
    Ruleset Warning: window: Anchored static height ignored for control (dodge) in windowclass (weaponlist)
    Ruleset Warning: window: Anchored static height ignored for control (grapple) in windowclass (weaponlist)
    Ruleset Warning: window: Anchored static height ignored for control (throw) in windowclass (weaponlist)
    Ruleset Warning: window: Anchored static height ignored for control (hold) in windowclass (weaponlist)
    Ruleset Warning: window: Anchored static height ignored for control (choke) in windowclass (weaponlist)
    Ruleset Warning: window: Anchored static height ignored for control (escape) in windowclass (weaponlist)
    Ruleset Warning: window: Anchored static height ignored for control (ram) in windowclass (weaponlist)
    Ruleset Warning: window: Anchored static height ignored for control (atk_label) in windowclass (weaponlist)
    Ruleset Warning: window: Anchored static height ignored for control (atk) in windowclass (weaponlist)"
    It repeats itself a few times.

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