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  1. #1

    Cyberpunk 2020 MoreCore Extension

    Another has taken up the reigns and will be taking over. Thanks for using my work and hope you continue having fun with the new version.

    You can find it here: https://www.fantasygrounds.com/forum...ore-Extension)
    Attached Images Attached Images
    Last edited by superteddy57; May 29th, 2020 at 12:28. Reason: Updating to latest version

  2. #2
    Is this extension still being worked on and or updated. Ive spoken with the community director of R.Talsorian about their interest for a full fledged ruleset and licensed materials being sold here and they are all for integrating with FG. However we need to find someone who could make the ruleset. This is the closest we have at the moment

  3. #3
    Yes, it is still being worked on. It is however not a full ruleset.

  4. #4
    Ohh Im quite aware, just mentioning R.Talsorian has shown interest in getting involved with FG, we just need someone who can and will make the ruleset. However right now this extension is incredible and much appreciated. Im happy to hear its still being worked on

  5. #5
    Updated first post with updated version. Fixed Body calculations for secondary attributes

  6. #6
    Updated first post with new version. Added General IP box to MoreCore tab

  7. #7
    If you play Cyberpunk 2020 or 2013 or any combination there of this is so worth it. Its a well done extension and Superteddy has been nothing but over the top helpful with any questions Ive had and even is willing to listen to feedback about possible changes and improvements. A top notch fellow he is and a top notch extension if you play Interlock. Thanks Superteddy!

  8. #8
    Keeping an eye on this. Will be giving it a run with friends soon! It's a little hard to tell what isn't working for this extension so far... any chance to include whats in the pipes for the future at the top?

    Thanks in advance

  9. #9
    Linking Inventory to Weaponlists, Global Armor tracking, CT and other combat automation are on the list for future improvements. Still trying to learn how CT and combat automation will work. The rest of the extension is tabletop ready. Meaning this is not 5e level in automation, but is able to to run a session and campaign.

  10. #10
    Quote Originally Posted by tvpirrip View Post
    Keeping an eye on this. Will be giving it a run with friends soon! It's a little hard to tell what isn't working for this extension so far... any chance to include whats in the pipes for the future at the top?

    Thanks in advance
    Welcome to the forums and FG Community!

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