STAR TREK 2d20
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  1. #51

    Join Date
    Jun 2019
    Location
    Cheltenham & Bury St. Edmunds, UK
    Posts
    70
    Here is my log

    [5/14/2020 11:15:55 PM] FGU v4.0.0 ULTIMATE (2020-05-14)
    [5/14/2020 11:15:55 PM] Launcher scene starting.
    [5/14/2020 11:16:39 PM] Daily session backup created.
    [5/14/2020 11:16:39 PM] Starting cloud server mode. [CJR]
    [5/14/2020 11:16:42 PM] Game server started. [128.199.60.165:57450]
    [5/14/2020 11:16:42 PM] Launcher scene exiting.
    [5/14/2020 11:16:43 PM] Tabletop scene starting.
    [5/14/2020 11:16:43 PM] Match successfully created on lobby.
    [5/14/2020 11:16:54 PM] [<color="red">ERROR</color>] Error loading extension XML file. [MCArM v2.2] [strings/strings_campaign.xml]: An error occurred while parsing EntityName. Line 484, position 51.
    [5/14/2020 11:16:56 PM] s'aMajor: ' | { s'CoreRPG' = #4, s'MoreCore' = #1 } | s' aMinor: ' | { s'CoreRPG' = #0, s'MoreCore' = #55 }
    [5/14/2020 11:16:56 PM] s'onInit: registerResultHandler'
    [5/14/2020 11:16:56 PM] Loaded FreeType library version 2.10.2
    [5/14/2020 11:16:57 PM] RULESET: MoreCore Ruleset (Version 1.55 2020416). This generic ruleset adds features and flexibility allowing you to play more game systems.
    This ruleset coded by damned and ianmward. Additional thanks to superteddy57, celestian, Trenloe, mcortez, kelrugem, Moon Wizard and others for their assistance along the way. This incorporates dice rolling extensions from Ikael, DMFirmy, Frostbyte, Sibelius, Trenloe, Imiri, Myrddin, rstrahan, ahoggya, superteddy57, mcortez, David Stitt, thwright, trobadork, SmileyMan, rpotor, opilio, damned and ianmward.
    DicePool and much other goodness by ianmward.
    Roll Parameters by mcortez.
    Click link for User Guide
    [5/14/2020 11:16:57 PM] RULESET: Help grow MoreCore. If you would like to support MoreCore you can do so in the following ways:
    * Use MoreCore and spread the word about the systems you are playing
    * Use MoreCore and upload and share Character sheets (and even campaigns) and instructions for the systems you are playing
    * Creating new Rolls for MoreCore and allowing them to be included into MoreCore
    * Creating new Theme Extensions for MoreCore and sharing them on the forums
    * If you would like to make a donation to help feed my RPG habit you can donate at PayPal.me/fgdamned
    [5/14/2020 11:16:57 PM] RULESET: Type /morecorehelp to access the MoreCore User Manual in game. Rolls should be added to the PC and NPC sheets and not used in Chat. (LINK)
    [5/14/2020 11:16:57 PM] RULESET: Visit (LINK) for the best online RPG convention. Every year in April and October.
    [5/14/2020 11:16:57 PM] RULESET: The Dice Pool is turned off by default in new MoreCore campaigns. It can be turned on in Options.
    [5/14/2020 11:16:57 PM] RULESET: CoreRPG ruleset v3.3.11 for Fantasy Grounds
    Copyright 2019 Smiteworks USA, LLC
    [5/14/2020 11:16:57 PM] EXTENSION: MoreCore - Ars Magica 5e v2.1.2\r\n Ars Magica 5th Edition is Copyright Atlas Games.\r\nVisit https://(LINK) for more\r\nThis fan made extension created by Dominic Morta (superteddy57)\r\n Inspired by Oberoten's ruleset

    The files seem to be in right place?
    fgu1.png

    This is the screen
    fgu2.png

    and this is the character sheet?
    fgu3.png

    I know from FGC that is not what it looked like, but someone on previous page said not working on FGU and I did wonder if the "missing content" issue referenced by another user above meant this?

    Hopefully I am just being an idiot and this can easily be fixed. Well my problem, my idiocy may require a lot more!

    EDIT: Game is Covenant of Avalon, GM CJR, no password, have a look...
    CJ x
    Last edited by CJR; May 14th, 2020 at 23:32.

  2. #52

  3. #53
    Fixed here for FGU, it was mostly comments mess not accepted by FGU.
    I have quickly tested backward compatibility and this version does seem to work also on FGC.

    EDIT: new version placed at root of thread by Superteddy57.
    Last edited by Naurthoron; May 15th, 2020 at 19:08.

  4. #54

    Join Date
    Jun 2019
    Location
    Cheltenham & Bury St. Edmunds, UK
    Posts
    70
    Superb! The only issue i have noticed is the damage box no longer works on weapons (and Soak is still missing)

    Thank you so much for your help.

  5. #55
    Updated first post with updates. Please delete the old file as I used a new naming convention for the file.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  6. #56

    Join Date
    Jun 2019
    Location
    Cheltenham & Bury St. Edmunds, UK
    Posts
    70
    Hi Galdor might be worth checking now?

  7. #57
    Quote Originally Posted by superteddy57 View Post
    Updated first post with updates. Please delete the old file as I used a new naming convention for the file.
    I've notice there's no Encumbrance button. The Encumbrance its a negative thing when you roll your initiative. Would it be possible to add it?

    Thanks!

  8. #58
    Hello there,

    since we are about to switch to FGU with our weekly group, i looked at the Ars Magica ruleset today.

    Sadly I encountered some problems and I have to be honest, I am to dumb for the coding behind Fantasy Grounds. Can somebody point me in the right direction to fix it?

    There are multiple problems like this:
    Ars Magica 1.jpg

    Ars Magica 2.jpg

    The console log will be in the next post, since I have to shorten my post to under 10.000 charactrers^^


    If someone could take a look and is able to point me in the right direction to fix it, I would be very graceful

  9. #59
    [7/1/2020 2:15:23 PM] FGU v4.0.0 STANDARD (2020-04-15)
    [7/1/2020 2:15:23 PM] Launcher scene starting.
    [7/1/2020 2:15:29 PM] Daily session backup created.
    [7/1/2020 2:15:29 PM] Starting cloud server mode. [Gubbelguu]
    [7/1/2020 2:15:32 PM] Game server started. [128.199.60.165:62837]
    [7/1/2020 2:15:32 PM] Launcher scene exiting.
    [7/1/2020 2:15:32 PM] Tabletop scene starting.
    [7/1/2020 2:15:32 PM] Match successfully created on lobby.
    [7/1/2020 2:15:47 PM] s'onInit: registerResultHandler'
    [7/1/2020 2:15:47 PM] s'aMajor: ' | { s'CoreRPG' = #4, s'MoreCore' = #1 } | s' aMinor: ' | { s'CoreRPG' = #0, s'MoreCore' = #58 }
    [7/1/2020 2:15:47 PM] [<color="red">ERROR</color>] API: SharpFont.InvalidFontException: Exception of type 'SharpFont.InvalidFontException' was thrown.
    at SharpFont.Interpreter.CheckIndex (System.Int32 index, System.Int32 length) [0x00018] in <ac65155129f34c758c36ea328682c6c3>:0
    at SharpFont.Interpreter.ReadCvt () [0x00012] in <ac65155129f34c758c36ea328682c6c3>:0
    at SharpFont.Interpreter.MoveIndirectRelative (System.Int32 flags) [0x00001] in <ac65155129f34c758c36ea328682c6c3>:0
    at SharpFont.Interpreter.Execute (SharpFont.Interpreter+InstructionStream stream, System.Boolean inFunction, System.Boolean allowFunctionDefs) [0x01ff1] in <ac65155129f34c758c36ea328682c6c3>:0
    at SharpFont.Interpreter.HintGlyph (SharpFont.PointF[] glyphPoints, System.Int32[] contours, System.Byte[] instructions) [0x000ca] in <ac65155129f34c758c36ea328682c6c3>:0
    at SharpFont.FontFace.GetGlyph (SharpFont.CodePoint codePoint, System.Single pixelSize) [0x001c0] in <ac65155129f34c758c36ea328682c6c3>:0
    at Typography.TextAnalyzer.AppendText (System.Char* text, System.Int32 count, SharpFont.TextFormat format, Typography.FontDefinition fontDef) [0x000df] in <ea5eb1f67ac14365b3fa8dfbade2e10a>:0
    at Typography.TextAnalyzer.AppendText (System.String text, SharpFont.TextFormat format, Typography.FontDefinition fontDef) [0x00018] in <ea5eb1f67ac14365b3fa8dfbade2e10a>:0
    at Typography.TextBuffer.Append (Typography.TextAnalyzer analyzer, Typography.FontDefinition fontDef, SharpFont.TextFormat format, System.String text, LAMEDOKLCGE type, UnityEngine.Color color, JFGGHCFBILP[]& chars, System.Int32 index) [0x00006] in <ea5eb1f67ac14365b3fa8dfbade2e10a>:0
    at IPKONCFNLJP.LFMMIMAEPFL (System.String PBHPENKOPBO, System.String KDNFEJPDJJL, LAMEDOKLCGE BPDANMNHEID, System.Nullable`1[T] EEFIHIPKKGK, System.Boolean DGFCAAFNMKN) [0x000a1] in <ea5eb1f67ac14365b3fa8dfbade2e10a>:0
    at MBNAALMJBEA.GIIEHDNAKOJ (System.String PBHPENKOPBO, System.String JJCPLLHDNPC, System.Int32 CBNNBMFDKIE, System.Int32 DCLICGBMOLL) [0x00035] in <ea5eb1f67ac14365b3fa8dfbade2e10a>:0
    at KABNHAFHGFK.KBDAOKGNMED () [0x0000c] in <ea5eb1f67ac14365b3fa8dfbade2e10a>:0
    at EAFFOPJKCKC.DFBMFJBJJAI (System.IntPtr MDMHFAEJKAB) [0x00010] in <ea5eb1f67ac14365b3fa8dfbade2e10a>:0
    [7/1/2020 2:15:47 PM] [<color="red">ERROR</color>] API: SharpFont.InvalidFontException: Exception of type 'SharpFont.InvalidFontException' was thrown.
    at SharpFont.Interpreter.CheckIndex (System.Int32 index, System.Int32 length) [0x00018] in <ac65155129f34c758c36ea328682c6c3>:0
    at SharpFont.Interpreter.ReadCvt () [0x00012] in <ac65155129f34c758c36ea328682c6c3>:0
    at SharpFont.Interpreter.MoveIndirectRelative (System.Int32 flags) [0x00001] in <ac65155129f34c758c36ea328682c6c3>:0
    at SharpFont.Interpreter.Execute (SharpFont.Interpreter+InstructionStream stream, System.Boolean inFunction, System.Boolean allowFunctionDefs) [0x01ff1] in <ac65155129f34c758c36ea328682c6c3>:0
    at SharpFont.Interpreter.HintGlyph (SharpFont.PointF[] glyphPoints, System.Int32[] contours, System.Byte[] instructions) [0x000ca] in <ac65155129f34c758c36ea328682c6c3>:0
    at SharpFont.FontFace.GetGlyph (SharpFont.CodePoint codePoint, System.Single pixelSize) [0x001c0] in <ac65155129f34c758c36ea328682c6c3>:0
    at Typography.TextAnalyzer.AppendText (System.Char* text, System.Int32 count, SharpFont.TextFormat format, Typography.FontDefinition fontDef) [0x000df] in <ea5eb1f67ac14365b3fa8dfbade2e10a>:0
    at Typography.TextAnalyzer.AppendText (System.String text, SharpFont.TextFormat format, Typography.FontDefinition fontDef) [0x00018] in <ea5eb1f67ac14365b3fa8dfbade2e10a>:0
    at Typography.TextBuffer.Append (Typography.TextAnalyzer analyzer, Typography.FontDefinition fontDef, SharpFont.TextFormat format, System.String text, LAMEDOKLCGE type, UnityEngine.Color color, JFGGHCFBILP[]& chars, System.Int32 index) [0x00006] in <ea5eb1f67ac14365b3fa8dfbade2e10a>:0
    at IPKONCFNLJP.LFMMIMAEPFL (System.String PBHPENKOPBO, System.String KDNFEJPDJJL, LAMEDOKLCGE BPDANMNHEID, System.Nullable`1[T] EEFIHIPKKGK, System.Boolean DGFCAAFNMKN) [0x000a1] in <ea5eb1f67ac14365b3fa8dfbade2e10a>:0
    at MBNAALMJBEA.GIIEHDNAKOJ (System.String PBHPENKOPBO, System.String JJCPLLHDNPC, System.Int32 CBNNBMFDKIE, System.Int32 DCLICGBMOLL) [0x00035] in <ea5eb1f67ac14365b3fa8dfbade2e10a>:0
    at KABNHAFHGFK.KBDAOKGNMED () [0x0000c] in <ea5eb1f67ac14365b3fa8dfbade2e10a>:0
    at EAFFOPJKCKC.DFBMFJBJJAI (System.IntPtr MDMHFAEJKAB) [0x00010] in <ea5eb1f67ac14365b3fa8dfbade2e10a>:0
    [7/1/2020 2:15:47 PM] [<color="red">ERROR</color>] API: SharpFont.InvalidFontException: Exception of type 'SharpFont.InvalidFontException' was thrown.
    at SharpFont.Interpreter.CheckIndex (System.Int32 index, System.Int32 length) [0x00018] in <ac65155129f34c758c36ea328682c6c3>:0
    at SharpFont.Interpreter.ReadCvt () [0x00012] in <ac65155129f34c758c36ea328682c6c3>:0
    at SharpFont.Interpreter.MoveIndirectRelative (System.Int32 flags) [0x00001] in <ac65155129f34c758c36ea328682c6c3>:0
    at SharpFont.Interpreter.Execute (SharpFont.Interpreter+InstructionStream stream, System.Boolean inFunction, System.Boolean allowFunctionDefs) [0x01ff1] in <ac65155129f34c758c36ea328682c6c3>:0
    at SharpFont.Interpreter.HintGlyph (SharpFont.PointF[] glyphPoints, System.Int32[] contours, System.Byte[] instructions) [0x000ca] in <ac65155129f34c758c36ea328682c6c3>:0
    at SharpFont.FontFace.GetGlyph (SharpFont.CodePoint codePoint, System.Single pixelSize) [0x001c0] in <ac65155129f34c758c36ea328682c6c3>:0
    at Typography.TextAnalyzer.AppendText (System.Char* text, System.Int32 count, SharpFont.TextFormat format, Typography.FontDefinition fontDef) [0x000df] in <ea5eb1f67ac14365b3fa8dfbade2e10a>:0
    at Typography.TextAnalyzer.AppendText (System.String text, SharpFont.TextFormat format, Typography.FontDefinition fontDef) [0x00018] in <ea5eb1f67ac14365b3fa8dfbade2e10a>:0
    at Typography.TextBuffer.Append (Typography.TextAnalyzer analyzer, Typography.FontDefinition fontDef, SharpFont.TextFormat format, System.String text, LAMEDOKLCGE type, UnityEngine.Color color, JFGGHCFBILP[]& chars, System.Int32 index) [0x00006] in <ea5eb1f67ac14365b3fa8dfbade2e10a>:0
    at IPKONCFNLJP.LFMMIMAEPFL (System.String PBHPENKOPBO, System.String KDNFEJPDJJL, LAMEDOKLCGE BPDANMNHEID, System.Nullable`1[T] EEFIHIPKKGK, System.Boolean DGFCAAFNMKN) [0x000a1] in <ea5eb1f67ac14365b3fa8dfbade2e10a>:0
    at MBNAALMJBEA.GIIEHDNAKOJ (System.String PBHPENKOPBO, System.String JJCPLLHDNPC, System.Int32 CBNNBMFDKIE, System.Int32 DCLICGBMOLL) [0x00035] in <ea5eb1f67ac14365b3fa8dfbade2e10a>:0
    at KABNHAFHGFK.KBDAOKGNMED () [0x0000c] in <ea5eb1f67ac14365b3fa8dfbade2e10a>:0
    at EAFFOPJKCKC.DFBMFJBJJAI (System.IntPtr MDMHFAEJKAB) [0x00010] in <ea5eb1f67ac14365b3fa8dfbade2e10a>:0

  10. #60
    [7/1/2020 2:15:47 PM] [<color="red">ERROR</color>] API: SharpFont.InvalidFontException: Exception of type 'SharpFont.InvalidFontException' was thrown.
    at SharpFont.Interpreter.CheckIndex (System.Int32 index, System.Int32 length) [0x00018] in <ac65155129f34c758c36ea328682c6c3>:0
    at SharpFont.Interpreter.ReadCvt () [0x00012] in <ac65155129f34c758c36ea328682c6c3>:0
    at SharpFont.Interpreter.Execute (SharpFont.Interpreter+InstructionStream stream, System.Boolean inFunction, System.Boolean allowFunctionDefs) [0x00dd0] in <ac65155129f34c758c36ea328682c6c3>:0
    at SharpFont.Interpreter.HintGlyph (SharpFont.PointF[] glyphPoints, System.Int32[] contours, System.Byte[] instructions) [0x000ca] in <ac65155129f34c758c36ea328682c6c3>:0
    at SharpFont.FontFace.GetGlyph (SharpFont.CodePoint codePoint, System.Single pixelSize) [0x001c0] in <ac65155129f34c758c36ea328682c6c3>:0
    at Typography.TextAnalyzer.AppendText (System.Char* text, System.Int32 count, SharpFont.TextFormat format, Typography.FontDefinition fontDef) [0x000df] in <ea5eb1f67ac14365b3fa8dfbade2e10a>:0
    at Typography.TextAnalyzer.AppendText (System.String text, SharpFont.TextFormat format, Typography.FontDefinition fontDef) [0x00018] in <ea5eb1f67ac14365b3fa8dfbade2e10a>:0
    at Typography.TextBuffer.Append (Typography.TextAnalyzer analyzer, Typography.FontDefinition fontDef, SharpFont.TextFormat format, System.String text, LAMEDOKLCGE type, UnityEngine.Color color, JFGGHCFBILP[]& chars, System.Int32 index) [0x00006] in <ea5eb1f67ac14365b3fa8dfbade2e10a>:0
    at IPKONCFNLJP.LFMMIMAEPFL (System.String PBHPENKOPBO, System.String KDNFEJPDJJL, LAMEDOKLCGE BPDANMNHEID, System.Nullable`1[T] EEFIHIPKKGK, System.Boolean DGFCAAFNMKN) [0x000a1] in <ea5eb1f67ac14365b3fa8dfbade2e10a>:0
    at MBNAALMJBEA.GIIEHDNAKOJ (System.String PBHPENKOPBO, System.String JJCPLLHDNPC, System.Int32 CBNNBMFDKIE, System.Int32 DCLICGBMOLL) [0x00035] in <ea5eb1f67ac14365b3fa8dfbade2e10a>:0
    at KABNHAFHGFK.KBDAOKGNMED () [0x0000c] in <ea5eb1f67ac14365b3fa8dfbade2e10a>:0
    at EAFFOPJKCKC.DFBMFJBJJAI (System.IntPtr MDMHFAEJKAB) [0x00010] in <ea5eb1f67ac14365b3fa8dfbade2e10a>:0
    [7/1/2020 2:15:47 PM] [<color="red">ERROR</color>] API: SharpFont.InvalidFontException: Exception of type 'SharpFont.InvalidFontException' was thrown.
    at SharpFont.Interpreter.CheckIndex (System.Int32 index, System.Int32 length) [0x00018] in <ac65155129f34c758c36ea328682c6c3>:0
    at SharpFont.Interpreter.ReadCvt () [0x00012] in <ac65155129f34c758c36ea328682c6c3>:0
    at SharpFont.Interpreter.Execute (SharpFont.Interpreter+InstructionStream stream, System.Boolean inFunction, System.Boolean allowFunctionDefs) [0x00dd0] in <ac65155129f34c758c36ea328682c6c3>:0
    at SharpFont.Interpreter.HintGlyph (SharpFont.PointF[] glyphPoints, System.Int32[] contours, System.Byte[] instructions) [0x000ca] in <ac65155129f34c758c36ea328682c6c3>:0
    at SharpFont.FontFace.GetGlyph (SharpFont.CodePoint codePoint, System.Single pixelSize) [0x001c0] in <ac65155129f34c758c36ea328682c6c3>:0
    at Typography.TextAnalyzer.AppendText (System.Char* text, System.Int32 count, SharpFont.TextFormat format, Typography.FontDefinition fontDef) [0x000df] in <ea5eb1f67ac14365b3fa8dfbade2e10a>:0
    at Typography.TextAnalyzer.AppendText (System.String text, SharpFont.TextFormat format, Typography.FontDefinition fontDef) [0x00018] in <ea5eb1f67ac14365b3fa8dfbade2e10a>:0
    at Typography.TextBuffer.Append (Typography.TextAnalyzer analyzer, Typography.FontDefinition fontDef, SharpFont.TextFormat format, System.String text, LAMEDOKLCGE type, UnityEngine.Color color, JFGGHCFBILP[]& chars, System.Int32 index) [0x00006] in <ea5eb1f67ac14365b3fa8dfbade2e10a>:0
    at IPKONCFNLJP.LFMMIMAEPFL (System.String PBHPENKOPBO, System.String KDNFEJPDJJL, LAMEDOKLCGE BPDANMNHEID, System.Nullable`1[T] EEFIHIPKKGK, System.Boolean DGFCAAFNMKN) [0x000a1] in <ea5eb1f67ac14365b3fa8dfbade2e10a>:0
    at MBNAALMJBEA.GIIEHDNAKOJ (System.String PBHPENKOPBO, System.String JJCPLLHDNPC, System.Int32 CBNNBMFDKIE, System.Int32 DCLICGBMOLL) [0x00035] in <ea5eb1f67ac14365b3fa8dfbade2e10a>:0
    at KABNHAFHGFK.KBDAOKGNMED () [0x0000c] in <ea5eb1f67ac14365b3fa8dfbade2e10a>:0
    at EAFFOPJKCKC.DFBMFJBJJAI (System.IntPtr MDMHFAEJKAB) [0x00010] in <ea5eb1f67ac14365b3fa8dfbade2e10a>:0

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