Starfinder Playlist
  1. #1

    Discussion: 3D combat- How would you or do you do it?

    This is applicable to all rule sets in Fantasy Grounds.
    I am trying to discover the most efficient yet immersive way to cover any scene involving flight.
    1.) How do you track vertical movement
    2.) Do you have any rules that give incentive for attackers who have "high ground?" (Extra range? More impact damage?
    3) Does movement speed change when the choice to drop altitude is made?
    4) Regarding instances that don't utilize magical flight or create lift by forward thrust...do you have a minimum forward movement speed? How do you consider stalling? How do you regain control from stalling?
    5) What other factors do you consider? Do your players who are not accustomed to flight suffer any conditions from cold or thin air at extreme altitudes?

    Thank you for your input.

  2. #2
    Trenloe's Avatar
    Join Date
    May 2011
    Location
    Colorado, USA
    Posts
    33,408
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
5E Product Walkthrough Playlist

Log in

Log in