5E Character Create Playlist
  1. #1
    mr_h's Avatar
    Join Date
    Dec 2005
    Location
    GMT -5 / EST
    Posts
    548

    Adding a New Character Sheet

    I'm working on a ruleset for the Top Secret SI game, and I'm to the point where I want to mess around with the character sheet. I've already made the images (six seperate pngs), I've placed them into the appropiate directories, and I can even get FG to show one instead of the traditional D20 sheet.

    The problem is, it cuts off the right side. You can see it in this picture:


    It's obvious that the right side has been cut off (The full shot is here.

    I'm working off the d20 ruleset that came with the program, as a reference tool (everything's getting changed, but you have to learn somewhere). The appropiate entry into graphics.xml is:
    Code:
    <framedef name="charsheet_main">
    	  <bitmap file="rulesets\tssi\frames\charsheet_bio.png" />
    		<topleft rect="0,0,0,0" />
    		<top rect="0,0,0,0" />
    		<topright rect="0,0,0,0" />
    		<left rect="0,0,0,0" />
    	<middle rect="0,0,600,685" />
    		<right rect="0,0,0,0" />
    		<bottomleft rect="0,0,0,0" />
    		<bottom rect="0,0,0,0" />
    		<bottomright rect="0,0,0,0" />
    	</framedef>
    The middle rect field seemed to be what decieded how large the image was, but it doesn't matter what data I put into it, it still cuts off the right side.

    I also edited the default width/height on the charsheet.xml section. Again, it doesn't matter what numbers I put in.

    I know I'm probably missing something simple, but I'll be darned if I can find it. A lil help?

    Thanks
    H
    DM: For reference sake, when a bad guys dies, I'll turn their token over. So an upside down 'A' or 'B' means it's a corpse.
    PC 1: So if we kill a 'M' is it reincarnated as a 'W'?
    PC 2: That damn 'O' just won't die!

  2. #2
    In your charsheet.xml file there is a setting for each individual sheet like this:
    Code:
    <root>
    	<windowclass name="charsheet_main">
    		<frame name="charsheet_main" />
    		<datasource name="charsheet" />
    		<defaultsize width="600" height="685" />
    		<sheetdata>
                    ect.......
    Then there should be a section like this:
    Code:
    	<windowclass name="charsheet">
    		<datasource name="charsheet" />
    		<defaultsize width="600" height="685" />
    		<defaultposition x="415" y="50" />
    		<minimize />
    		<nodelete />
    		<playercontrol />
    		<sheetdata>
                    ect......
    Change both of these to the correct size and you should be on your way.

    Nice Graphics!!!!!
    Last edited by Cantstanzya; July 13th, 2006 at 03:49.

  3. #3
    mr_h's Avatar
    Join Date
    Dec 2005
    Location
    GMT -5 / EST
    Posts
    548
    Haha! That did it...I knew I was missing something. Thanks.
    DM: For reference sake, when a bad guys dies, I'll turn their token over. So an upside down 'A' or 'B' means it's a corpse.
    PC 1: So if we kill a 'M' is it reincarnated as a 'W'?
    PC 2: That damn 'O' just won't die!

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
DICE PACKS BUNDLE

Log in

Log in