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October 2nd, 2018, 22:54 #1
Engineer Suite: Working on a Roll20 input filter
Hi folks
As the title says, I am working on (another) Roll20 input filter for NPCs based on a request. This one will import NPCs saved via a browser extension called Roll20 Enhancement Suite. It is taking a while, but I wanted to post this to let recent converts know that there is a way to get what might amount to tens of hours of work on the Roll20 ecosystem into FG relatively painlessly.
I'll keep you updated on the progress in this thread for now, and I'll delete this thread when I roll (pardon the pun) the input filter into a release of Engineer Suite.
I hope this helps some of you out!
CURRENT STATUS:
Name, type, alignment, AC, HP, Stats, bonuses, Saving Throws, Skills.
MaasqLast edited by Maasq; October 4th, 2018 at 23:10.
Engineer Suite
Import, build or edit NPCs/spells/equipment and then parse them directly into a Fantasy Grounds module.
Download the latest version from the website.
Support me by becoming a patron on Patreon.
Chat directly about issues or suggest features on the Discord channel.
Post issues on the issue tracker on Github.
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October 3rd, 2018, 01:28 #2
Woot woot! Nice work
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October 3rd, 2018, 14:46 #3
OMGOMGOMGOMGOMG!!! <squeals like a little girl, then coughs as it hurts his throat>
I have hundreds of custom NPCs in Roll20. I slowly convert them to FG as needed, but even using NPC Engineer it takes time that I hate spending rather than work on new things.
This will be an awesome extension to your NPC Engineer tool!
I saw a donation link on your site. Once this is complete, I will definitely be buying you a coffee or three (depends if you buy your coffee at Starbucks or not).Fantasy Grounds Unity Lives! Good job, Smiteworks!
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October 3rd, 2018, 15:31 #4
This is great work Maasq! I know this means a lot to new users of FG from roll20
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October 3rd, 2018, 17:34 #5
Will be nice to continue to be in a position to help folks as / or if they decide to use FG!
Hawk
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October 3rd, 2018, 20:47 #6
Thanks for the encouragement, folks!
It certainly makes things worthwhile knowing that the end product is making peoples' life easier. I like it here in the FG ecosystem, and if anything I am doing encourages other like minded folks to come here & stay, that makes me happy.
Offers of coffee also make me happy, Three of Swords I was going to call that link 'buy me a Jack Daniels' but I didn't want to add to the stereotype of the drunken Scotsman!
MaasqEngineer Suite
Import, build or edit NPCs/spells/equipment and then parse them directly into a Fantasy Grounds module.
Download the latest version from the website.
Support me by becoming a patron on Patreon.
Chat directly about issues or suggest features on the Discord channel.
Post issues on the issue tracker on Github.
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October 3rd, 2018, 22:43 #7
If I played 5e I'd be using your stuff weekly.
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- John Diefenbaker
RIP Canada, February 21, 2022
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October 4th, 2018, 23:09 #8
UPDATE:
Saving Throws and Skills added.
It might not seem like much, but by god they were stored in a way that was very different to the standard statblock. They took a lot of parsing.... grrr....
On the plus side, any others like that may well go easier as I have the general structure sorted for that type of thing. The vulnerabilities seem easy in comparison, but I will leave that until tomorrow.
MaasqEngineer Suite
Import, build or edit NPCs/spells/equipment and then parse them directly into a Fantasy Grounds module.
Download the latest version from the website.
Support me by becoming a patron on Patreon.
Chat directly about issues or suggest features on the Discord channel.
Post issues on the issue tracker on Github.
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October 5th, 2018, 00:16 #9
The Maasq cheering section erupts into heartfelt calls of encouragement! "You can do it!" "In Maasq we trust!" "Drunk Scots rule!"
Just imagine how raucous it'll be when you complete the project.Fantasy Grounds Unity Lives! Good job, Smiteworks!
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October 7th, 2018, 12:38 #10
Hi folks
Bad news on this, I think. The three sample NPCs I was sent to work with have no challenge rating or XP listed. Worse, one of them has no info listed in other areas.
Could (ex-)users of Roll20 try using the browser extension and save out a few characters, and see if this is a bug? If so, contact the writer of the extension and point this out?
I'm going to hang fire on this just now until I hear back. The Traits and actions sections are horrendous to work with, and so might put an end to this project anyway. At best, I may be able to do a partial transfer. The issue is the information isn't stored as standard statblock info, but what I assume to be Roll20 macros.
Sorry if this is a bit deflating.
MaasqEngineer Suite
Import, build or edit NPCs/spells/equipment and then parse them directly into a Fantasy Grounds module.
Download the latest version from the website.
Support me by becoming a patron on Patreon.
Chat directly about issues or suggest features on the Discord channel.
Post issues on the issue tracker on Github.
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