Thread: having problems as DM
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July 1st, 2006, 22:26 #21Originally Posted by John_Geeshu
Pg 59, Phb:
Add the base attack bonuses aquired for each class to get the character's base attack bonus.Ultimate Licence holder
I've had FG for so LONG I DON'T KNOW HOW TO USE IT!
But I'm learning!
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July 1st, 2006, 23:59 #22
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July 2nd, 2006, 01:02 #23
If you think this is bad, under the 3.0 rules, a 10th level barbarian with that 45 str and the improved critical using the greataxe would have dealt up to 4d12+88 damage. (4d12+104 while greater raging!)
Throw in Greater Weapon Specialization, ad you are looking at a sick (4d12+130 with a crit). Now that for a 10th level character would make me throw my dice at the player. (OTOH, it would be my fault for letting him have the 45 Str. )
Puts it into perspective why you would not have someone with 45 Str.
SandemanLast edited by kalmarjan; July 4th, 2006 at 03:25.
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I've had FG for so LONG I DON'T KNOW HOW TO USE IT!
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July 3rd, 2006, 21:32 #24
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got3.5 edition PHB to go along with everything else i have thats 3.5.
now a question of curiosity, how does gestalt multiclassing work? im a player in a campaign where we are gestalt characters. I dont have the books on it, and i know my DM will explain it to me when we go to create characters tomorrow, but I figure if i can find out sooner than why not.
my first question about gestlat, is the BAB and saves. do you just add them together like multiclassing says?
ex:
lvl 3 fighter- BAB- 3 Fort-3 ref-1 will-1
lvl 3 ninja- BAB-2 Fort-1 ref-1 will-1
class lvl 6, character lvl 3 (if playing gestalt)
total stats- BAB-5 Fort-4 ref-2 will-2?
or do i just take the best stats from each and go with that making it:
total stats BAB-5 Fort-3 ref-1 will-1?
Im pretty sure based on what the PHB said that its the former of the two.
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July 4th, 2006, 00:28 #25
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July 12th, 2006, 03:42 #26
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i agree with john he apparently has played his share as DM
Originally Posted by John_Geeshu
I would like to add a few thoughts to this. First off you can only take one attack of opportunity against any one opponent in any given round even if the opponent provokes several attacks from the same PC in that same round. It is irrelevant how many attacks the PC normally gets in a full attack action. This attack is taken at his highest attack roll and is modified by any modifiers applied to the attackers roll on that round for instance if that person had used a power attack that round the attack of opportunity would also reflect the decrease in attack and increase in damage. It also sounds like you are running an out of control game that will end up with every one bored because what’s victory to some one who doesn’t know defeat?
Starts over read the DM guide again and keep it more reasonable. And try not to use silly house rules unless you really considered how it would affect your game. I like the point buy in system for rolling up stats it helps keep the players more competitive and prevents one PC from dominating the game just because he had one lucky streak with the dice. Good luck I am also new to FG but not new to this game.
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July 12th, 2006, 04:53 #27Originally Posted by krager26
...Combat Reflexes and Additional Attacks of Opportunity: if you have the Combat Reflexes Feat (page 92), you can add your Dexterity modifier to the number of attacks of opportunity you can make in a round. This feat does not let you make more than one attack per given opportunity, but if the opponent provokes two attacks of opportunity from you - such as moving out of a threatened square and then casting a spell in a threatened square - you could make two seperate attacks of opportunity (since each one represents a different opportunity). Moving out of more than one square threatened by the same opponent in the same round does not count as more than one opportunity for that opponent. All these attacks are at your full normal attack bonus.
You can also make special attacks such as trips, disarms etc... in that AoO, but then depending on feats that you have, you can start AoO chains.
Two excellent articles on AoO are here:
- https://wizards.com/default.asp?x=dnd/rg/20041026a
- https://wizards.com/default.asp?x=dnd/rg/20041102a
For your second statement, couldn't agree more. OTOH, making mistakes like this are what is fun about the game. You really get to see the impact on balance of play when you play or twist the rules.
Anyway, have fun gaming.
SandemanUltimate Licence holder
I've had FG for so LONG I DON'T KNOW HOW TO USE IT!
But I'm learning!
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July 13th, 2006, 02:35 #28
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ohh you got me
While you are 100% correct in 3.5 rules I would like to point one other thing out : In the orginal posting the DM stated that his ranger had an ambidextrous feat this feat was removed in 3.5 because the creators felt it was not necessary so I assumed that the DM was playing with the 3.0 Rules where this feat was still included. Now I will admit it has been awhile since I have DM'ed a 3.0 session I belived i was correct because the 3.0 rule regarding AoO was a little unclear about that so i may have made the incorrect assumption about that. If i am mistaken I humbly beg your pardon. So correct me if I was wrong. but after all the DM is NEVER wrong even when he wont admit it. HA HA Maybe we can have a DM summit so we can hammer all these issues out. good luck and let the games begin.
Originally Posted by kalmarjan
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July 13th, 2006, 04:15 #29
LOL
I am far from being able to play part in a DM summit, I am definately not that advanced. OTOH, as things come up, I learn about them, and in 3.0 and 3.5 the issue of AoO come up a lot.
As for Ambidexterity, the Devs at WOTC dropped it because it broke the ranger class. If you had a Ranger with this feat, you would end up with two attacks using two weapons without any penalties. By the time you got to the upper levels, you were kicking butt! (Causing DM's to cry all over the world.)
SandemanUltimate Licence holder
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July 13th, 2006, 21:33 #30
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Originally Posted by kalmarjan
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