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November 17th, 2018, 09:51 #51
- Join Date
- Mar 2018
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- Sol3
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You shoudn't have to wait. Click settings on the main FG screen, and when the window pops up at the bottom look for section updates, then switch from Live to Test, and you will get the test version. but remember to backup your games before you load them, and when the host is using test version, all the clients will also.
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November 17th, 2018, 12:35 #52Extension writer, FGU Backer, Ultimate License holder.
5E Enhancer (development and support on hold for now)
Combat Enhancer 5E Classic (no longer officially supported, community support only)
ps. Do not send PM's for support for the extensions I write, I will not not be able to respond there. Use the relevant forum threads instead so the community can benefit from the replies, thank you.
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November 17th, 2018, 12:58 #53
I'd be careful, if I were you - its not called the TEST channel for nothing.
But if you are going to do it, then all your Players should probably be on the same version as well - we know that when the GM and Players are on different version "bad things" can happen.
Just so you know, I (as one of the Community Devs) *never* run any of my games on the Test Channel - sure, I work in it to develop and update Rulesets and Extensions, but I *always* change back down to the Prod version to run my games - just my $0.02 worth, take it or leave it as you like.Dulux-Oz
√(-1) 2^3 Σ Π
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November 17th, 2018, 13:45 #54
You make some valued points, and it does seem like you're speaking from experience, you may be right. It's only 3-4 weeks until the 3.3.7 gets pushed to the live version anyways. I'll do some testing locally in the meantime, I'm sure we can hold on for that long *laughs* until the memory improvements.
Extension writer, FGU Backer, Ultimate License holder.
5E Enhancer (development and support on hold for now)
Combat Enhancer 5E Classic (no longer officially supported, community support only)
ps. Do not send PM's for support for the extensions I write, I will not not be able to respond there. Use the relevant forum threads instead so the community can benefit from the replies, thank you.
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November 17th, 2018, 16:33 #55
Not running your “production” games from dev or test channel should be common sense imo
The past is a rudder to guide us, not an anchor to hold us back.
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November 17th, 2018, 16:53 #56
Well in some case the cons may outweight the costs, which this might have done.
And it's not like it's a commercial product, it's only a game shared between friends, so different rules apply.
In which us as a group, that keep on working together to improve things, could try out the beta with an easy switch, then switch back if we decided it presented issues. Hardly a disaster if it crashed a few times on us and the original game backups would always be there to revert to.
Besides a beta that is only 3-4 weeks from being pushed out should be more or less stable.Extension writer, FGU Backer, Ultimate License holder.
5E Enhancer (development and support on hold for now)
Combat Enhancer 5E Classic (no longer officially supported, community support only)
ps. Do not send PM's for support for the extensions I write, I will not not be able to respond there. Use the relevant forum threads instead so the community can benefit from the replies, thank you.
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November 17th, 2018, 17:00 #57The past is a rudder to guide us, not an anchor to hold us back.
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November 18th, 2018, 01:56 #58
3.3.7 is pretty light on changes that will break child rulesets.
Your players will see some console errors on load about some of the image handler changes but otherwise it should work fine - at least as far as I have seen.
Backing up your campaign regularly is a good idea.
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November 18th, 2018, 12:11 #59
- Join Date
- Mar 2018
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- Sol3
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- 375
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November 18th, 2018, 13:02 #60
I had some error messages on a 3.3.6 client connecting to me
and I was unable to view newly shared images when I connected to a 3.3.6 GM
i did downgrade for the game in the end
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