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November 27th, 2018, 19:50 #111
As has always been said by the people in the know on these forums - buy Fantasy Grounds now for what Fantasy Grounds is now. Don't buy it based on what it may be in the future - whenever that is.
Right now Fantasy Grounds is not a legacy application. It's a full blown, main product with over 1,000 DLC titles, active support and development and many tens of thousands of sessions ran every year. FGU will be backwards compatible with any DLC products you purchase, so you can keep on going using the products you may purchase now.
If there's any concern over future upgrade costs and double dipping then, sure, wait for FGU to come out - whenever that may be. It's just a shame, because you'll be missing out on some great games and products for the next however many months/years before FGU comes out, gets stable and you'd be ready to migrate. That being said, I respect anyone's decision to wait. As I said - only buy FG for what it is now...Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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November 27th, 2018, 19:54 #112
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I'm not trying to argue the merit of buying now vs later; my decision has been made. I am trying to shed some perspective on why i disagree on the devs decision to double their workload. If they want to keep supporting FG with updates that's their decision, but since FGU is their future it makes more sense to me for them to focus on what's ahead of them, which they may be supporting for many decades as opposed to an already feature-rich product.
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November 27th, 2018, 20:05 #113
FGU won't be out in the next few months, so the reasoning is pretty straightforward. Current users demand new functionality, new DLC, updates, bug fixes, etc.. Making sure FGU is backwards compatible with DLC and rulesets means that a lot of the work being done now in FGC (FG Classic - working title) is not double the work - it will be used in FGU too. This has to be done so that current customers, who may not make the jump to FGU, are serviced fully and correctly, and new products keep coming out - usually around half-a-dozen each week. But, if someone has been using FG for a long campaign, FGU has to be developed to allow them to migrate their campaign data to the new platform.
Sure, a hell of a lot of work in FGU is to support this backwards compatibility - but this has to be done to allow all of the loyal FG customers (new or long standing) to be able to migrate with the minimum of fuss when the time comes. Until then they (we) all still want regular updates, etc.. For example, here is what the next version will contain: https://www.fantasygrounds.com/forum...Release-v3-3-7 And here is an example of the weekly updates: https://www.fantasygrounds.com/forum...mber-27th-2018
I understand how someone looking in and waiting for FGU thinks this doesn't make sense. But I think you'll get very few people who use FG regularly agreeing that this approach doesn't make sense (even though a lot of them want FGU Noooooow!). It's building for the future, taking care of what is there now *and* continuing to move the current product forwards - with functionality that will also be used in FGU. For me it makes perfect sense - we'll just have to disagree on that. Which is OK - it's fine to disagree.Last edited by Trenloe; November 27th, 2018 at 20:30.
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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November 27th, 2018, 20:09 #114
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Reinforces my point in that the project is too large for staff in hand to handle to match our "need it now" mind set. We saw the picture of the cake now we want to eat it. :-)
But as I also said, as it stands FG is a far better option than anything else out there as my 6 months of research told me before I went all in. I can wait but "DAAAAMN I want it NOOOOOW" .
It will be worth it I am 100% sure of that.
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November 27th, 2018, 20:22 #115
A couple of weeks ago I flew to Florida to game FACE TO FACE with my brother and old friends. There was no Fantasy Grounds. No computers. Just pencils, paper, and real honest to God dice. It was a game. An escape. Great fun and lots of laughs.
I have had the pleasure of meeting and gaming with Carl, John and Doug. I assure you they are good people with a passion to bring the above mentioned tabletop gaming experience to folks where distance is an issue. Please....leave them be to do that. Enjoy gaming over the internet for what it is. They have delivered an awesome product for our hobby as it is right now. Most here at the forums know that already. Newcomers...try to understand this is not a video game. It is simply a way to "table game" over vast distance. Its been doing that for years....
Just play games. Leave the business to them...
My $0.02.
Peace
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November 27th, 2018, 20:25 #116Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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November 27th, 2018, 20:29 #117
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First off, i don't think this is a video game, i see it as a computer program to facilitate gameplay. Either way, it doesn't invalidate anything i've said. And I believe you when you say the devs are great people; but that also doesn't invalidate my criticisms.
Secondly, why are we not allow to post criticisms? Why should we just "play games, leave business to them," isn't a healthy interaction with criticism from community a sign of a strong business? I don't understand why people just ask the community to "let devs do what they do and not question it" when the community offers a lot of insight (and in FGs case a lot of content in the form of custom modules).
Being able to criticize something - while still recognizing that you enjoy it and are glad it exists even in its current form - is the basis for healthy growth.Last edited by Iotatron; November 27th, 2018 at 20:31.
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November 27th, 2018, 20:43 #118
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Unless someone tells me otherwise you are free to criticise away. However on the counter side you should also be willing to accept when someone else criticises your criticism.
My opinion is we don't need FGU as much as access to 64-bit memory. They already sidelined the 64 bit FG in favor of FGU which made me sad.
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November 27th, 2018, 21:01 #119
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I'm open to criticisms, and if the devs continue to support FG with new features despite delaying FGU that's there prerogative. I just wanted to share my opinion about what I believe is the best way to approach the situation of FGU taking so long.
I believe FGU should be 64-bit since the unity engine will handle that.
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November 27th, 2018, 21:08 #120
It seems like some of the tension could be diffused if the "full credit" purchase date were to be set. That way, people could buy with confidence now, and enjoy the program and get to know the quirks while confident that whenever FGU was finally released, they'd be covered.
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