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October 16th, 2019, 05:23 #171
As I suggested in your other post take out a subscription for the classic ultimate license and then buy the Unity ultimate when it releases. If Unity releases in December you will have paid a maximum of $30 for the sub, and the upgrade from classic to Unity will likely be more than that. Of course if the Unity release is delayed the figures will change.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here http://fgapp.idea.informer.com/
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October 16th, 2019, 05:56 #172
Fantasy Grounds has a different architecture than Roll20. In Fantasy Grounds all of your data lives on the GM's machine. They can't just put up servers, they'd need a fundamental rewrite of the whole thing, that would be even more radical than the move to Unity.
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October 16th, 2019, 13:19 #173
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October 16th, 2019, 14:25 #174
The subscription is probably the best route for you at this time. Note that we also offer 30-day money back guarantees on all purchases - subscriptions and content. If you look at the bundles that are available for D&D (if that is what you plan to play), then there is also a pretty significant cost savings and more content available for Fantasy Grounds overall. Those purchases will work with FGU when it is released.
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October 17th, 2019, 00:29 #175
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....then they are gone.
Seriously, not JUST a sarcastic sounding reply --- but an honest one. Any business, that rushes product out the door SOLELY for idle random threats like "Well ABC company if your product isn't out NOW then I'll take my business elsewhere"......then that company isn't truly concerned of quality. You can't please everyone -- its just one of those facts of life things. You have to be true to yourself, your vision and maintain the quality you want to seek. If people leave because they perceive it takes you too long...well such is life. The mature business owner will turn that to "ok well that's unfortunate, but now I'm gonna bust my arse on making my product the best it can be -- and perhaps that will drive them back to me in due time."
Such is life.....you want to go--- go then. Just go.
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October 17th, 2019, 00:54 #176
The original post was made in October 2018. Since then, we have run the Kickstarter, announced a target release date in December and gone through most of an Alpha test. Beta should be starting this month. At this stage, I think most people a content to wait for the planned process to play out.
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October 17th, 2019, 03:51 #177
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October 17th, 2019, 04:31 #178
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As others have said, get a sub until unity releases. All your purchased content will transfer over and while you have to do without dynamic lighting for a bit... It is worth it if you are playing on a supported ruleset.
I am saying this as someone who spent 3 years as a roll20 GM and paying the sub all the way as well as being a character sheet contributor. FG is a better platform to GM from by far with exception to the awful drawing tools.
Being a host/client architecture helps a lot as well and means there is next to no latency experienced in play. Unlike the sluggish web experience that is roll20. Roll20 is good for initial accessibility, but when it comes to actually managing any sort of complex campaign I would never go back to it.
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October 19th, 2019, 03:11 #179
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ahem... ill just leave this here https://www.kickstarter.com/projects.../posts/2657265
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October 19th, 2019, 08:06 #180
question about the beta coming out on the 28th, can you host a game in it for other players who also have a beta key? I assume you can't host a game with anyone yet though i happy to be corrected.
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