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  1. #181
    As the KS announcement mentioned, we are not ready for live play, and there are known issues with multiplayer networking that will be in beta. The primary goal is to flesh out all the features and work towards being ready for live play during the beta.

    Regards,
    JPG

  2. #182
    Quote Originally Posted by Locotomo View Post
    ...or else all the Roll20 converters are quicker gone than u think .
    I know this will put a lot of pressure on you, but its a great chance you shouldnt throw away 😄👍
    Why would anyone want to go to roll20? Current FG is better than it.

  3. #183
    What is different between this Fantasy Ground version and the Unity version? Do the Ultimate Edition owners get this for free?

  4. #184
    Zacchaeus's Avatar
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    Quote Originally Posted by TheCosmicHand View Post
    What is different between this Fantasy Ground version and the Unity version? Do the Ultimate Edition owners get this for free?
    No, there will be an upgrade cost from classic to Unity. Unity is 64 bit, better networking and many new graphical features.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here http://fgapp.idea.informer.com/

  5. #185
    Hello all,
    Is there a tread to report some issues when testing FGU ?
    Ultimate license holder
    Pref : Cthulhu and savage Worlds

  6. #186
    ddavison's Avatar
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    Post into this thread please: https://www.fantasygrounds.com/forum...Unity-Playtest

    I'm locking this particular thread because it is really old and no longer relevant.

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