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October 24th, 2018, 15:32 #11
Kevin, I will give you a hint: the data should be called "availability" not "avail".
"Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness
Post your SavageWorlds ruleset feature requests and issue reports here!
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October 24th, 2018, 15:38 #12
Are you bringing the tables up from the Library or from Items?
I think when opened from Library the column is missing, but when opened from Items (the way I always do it - old skool me) the availability is displayed.My players just defeated an army, had a dogfight with aliens, machine-gunned the zombies, stormed the tower, became Legendary and died heroically
Yours are still on combat round 6
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October 24th, 2018, 15:47 #13
I'm bringing mine up from the Library link, because that's the only place you get the actual Savage Worlds window class like this.
As Ikael says, the new data is "availability" so in my DEV copy I changed all the <avail> open and close tags to <availability> and also in the armor list (that's the one I've been looking at, skipping the others for now) I changed <name type="string">avail</name> to <name type="string">availability</name> so the list would poll the new data, but it's still coming up as a dash in the list.
Also you'll notice the barding entries say "Covers head and Torsi" for some reason. A case-sensitive find/replace for "and Torsi" replace with "and torso" corrects that.
EDIT: DISREGARD the graphic! For some reason the lists all contain the @Hellfrost Players Guide module reference, so of course it's not showing the correct data since the official module has not yet been updated. Removing those fixed it, so yes, simply correcting <avail> to <availability> (and the list) fixes it.Last edited by Talyn; October 24th, 2018 at 15:54.
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October 24th, 2018, 15:47 #14
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October 24th, 2018, 15:53 #15
You are on the right track but probably using out-dated version. All you need to do to fix the issue is to name all <name type="string">avail</name> to <name type="string">availability</name>
I tested this on machine and it worked. The same issue exists in Hellfrost: Land of Fire (S2P100017PGFG2) and in Deadlands: Hell On Earth (TAG10104FG2) modules. Kevin, can you fix all of these?
"Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness
Post your SavageWorlds ruleset feature requests and issue reports here!
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October 24th, 2018, 23:11 #16
Fixed versions uploaded to Smiteworks, along with Land of Fire and another Hellfrost Module (nearly got them all done now!)
My players just defeated an army, had a dogfight with aliens, machine-gunned the zombies, stormed the tower, became Legendary and died heroically
Yours are still on combat round 6
Get Savage
First GM to post a game for the original FG Con!
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October 31st, 2018, 21:40 #17
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Downloaded and now it is fixed! Thanks a lot!
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May 23rd, 2020, 00:58 #18
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Just caught this: The Diverse racial ability under humans lists Hearth Elf as being a requirement.
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May 23rd, 2020, 08:23 #19My players just defeated an army, had a dogfight with aliens, machine-gunned the zombies, stormed the tower, became Legendary and died heroically
Yours are still on combat round 6
Get Savage
First GM to post a game for the original FG Con!
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