Thread: Table d66
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September 28th, 2018, 03:42 #11
Dulux-Oz
√(-1) 2^3 Σ Π
...And it was Delicious!
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September 28th, 2018, 14:17 #12
Here's the D66 for Tripwire.
d66.jpg
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September 28th, 2018, 15:06 #13
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September 28th, 2018, 15:09 #14Ruleset and much more content built for FGU.
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September 28th, 2018, 15:31 #15
So why do you use an imaginary d56+10 for that table?
When you can have a d60 and a d6?
mc-d66.jpg
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September 28th, 2018, 15:56 #16Ruleset and much more content built for FGU.
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September 28th, 2018, 16:02 #17
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The reason for the D66 mechanic is to have a die roll that is larger than a single die, but with a "flat" probability curve. You get 36 results, with an equal probability of each result.
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September 28th, 2018, 16:30 #18
One of us is not understanding the other...
If I look at your table you have 1d56+11
I actually have two dice. Actual dice. When you click the roll button two almost perfect cubes go bouncing around the screen.
Yours... does not...
And it has exactly 36 possible options only...
mc-more66.jpg
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October 5th, 2018, 01:20 #19
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I always thought that the mechanics of a D66 was basically a D6 (tens) D6 (ones) so that the number would be 11 to 66.
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October 5th, 2018, 04:00 #20
Dulux-Oz
√(-1) 2^3 Σ Π
...And it was Delicious!
Alpha-Geek
ICT Professional
GMing Since 1982
NSW, Australia, UTC +10
LinkedIn Profile: www.linkedin.com/in/mjblack
Watch our games on Twitch: www.twitch.tv/dulux_oz
Support Me on Patreon: www.patreon.com/duluxoz
Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz
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