STAR TREK 2d20
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Thread: Table d66

  1. #11
    Quote Originally Posted by Trenloe View Post
    Nearly... It was Games Designers' Workshop (GDW) for Traveller.
    Fair enough - I stand corrected
    Dulux-Oz

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  2. #12
    Here's the D66 for Tripwire.

    d66.jpg

    Cheers,
    MBM
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  3. #13

  4. #14
    Quote Originally Posted by damned View Post
    Suggestion MadBeardMan - create a d60...
    Nope, I prefer d66.
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  5. #15
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    Quote Originally Posted by MadBeardMan View Post
    Nope, I prefer d66.
    So why do you use an imaginary d56+10 for that table?
    When you can have a d60 and a d6?


    mc-d66.jpg

  6. #16
    Quote Originally Posted by damned View Post
    So why do you use an imaginary d56+10 for that table?
    When you can have a d60 and a d6?


    mc-d66.jpg
    Because I prefer 2 x d6 rolling, the dice talk to me, rather than adding script like you've done, but that's upto people if they want to use your lovely script.
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  7. #17

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    The reason for the D66 mechanic is to have a die roll that is larger than a single die, but with a "flat" probability curve. You get 36 results, with an equal probability of each result.

  8. #18
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    One of us is not understanding the other...
    If I look at your table you have 1d56+11
    I actually have two dice. Actual dice. When you click the roll button two almost perfect cubes go bouncing around the screen.
    Yours... does not...

    And it has exactly 36 possible options only...


    mc-more66.jpg

  9. #19
    I always thought that the mechanics of a D66 was basically a D6 (tens) D6 (ones) so that the number would be 11 to 66.

  10. #20
    Quote Originally Posted by esmdev View Post
    I always thought that the mechanics of a D66 was basically a D6 (tens) D6 (ones) so that the number would be 11 to 66.
    It is.
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


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