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  1. #11
    LordEntrails's Avatar
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    Quote Originally Posted by Skillkoil View Post
    I can see the appeal to a GM/Player one-on-one game. I'm not sure I understand how a truly single player game would work using FG. Do you just play as the DM with a character sheet open and read through the adventure, placing the maps/encounters for yourself? I am curious to how this is done.
    Solo Quests.

    Basically you read a story entry, there are several choices at the end to choose from (go left, go right, attack, flee, intuition, investigation, etc) and a link to a different story entry for each of those options. You follow the link, read that entry, choose, etc. When it comes time to combat, depending how it is done, combat might be done like the D&D board games where the NPC has a list or priority actions, you resolve the combat, then click on the link for "win, lose, flee, etc" and keep going.

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  2. #12
    Skillkoil's Avatar
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    That makes sense, ty LordEntrails

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  3. #13
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    Not for Fantasy Grounds but for solo adventure, I have great memories of the Lone Wolf book series :-D

    https://www.amazon.com/gp/bookseries..._st_0425133044

  4. #14
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    Quote Originally Posted by SirGraystone View Post
    Not for Fantasy Grounds but for solo adventure, I have great memories of the Lone Wolf book series :-D

    https://www.amazon.com/gp/bookseries..._st_0425133044
    Great series and setting (now an RPG from Cubicle 7).. All of the original books are available for free (eBook) as part of Project Aon: https://www.projectaon.org/en/Main/Home Thanks to the Late, great Joe Dever for allowing his work to be made available to all, and thanks to all those who have spent many hours converting them for Project Aon.


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  5. #15
    Quote Originally Posted by Skillkoil View Post
    I can see the appeal to a GM/Player one-on-one game. I'm not sure I understand how a truly single player game would work using FG. Do you just play as the DM with a character sheet open and read through the adventure, placing the maps/encounters for yourself? I am curious to how this is done.
    Yes they are setup as choose your own adventure games with lots of narrative.

  6. #16

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    Thank you for this thread " Nickademus"
    I never heard about this kind of projects 1 on 1 or Solo adventures.
    Yesterday I start play Baul Bimlers first of series Death Knight's Squire and I'm wondering!

    Maybe one of this kind of books (solo adventure or 1 on 1) should be included in every FG license as starter tutorial.
    Teach players and DMs basic simplyfied mechanics for D&D world in FG.
    The most important rules of FG - 1.) drag player portraits onto the Combat tracker!
    2.) Drag NPCs onto the Combat Tracker! 3.) Drag icons from the Combat Tracker onto the Map!

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  7. #17

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    NEW 4th book is online on DMG for (PC level 4) as module (.mod) for Fantasy Grounds!
    D&D Solo Adventure: The Tortured Land (Fantasy Grounds)

    At the end of this adventure, you will progress your PC to level 5, in preparation for our next solo adventure, Drums at Daggerford, which will be released within the next few months.
    The most important rules of FG - 1.) drag player portraits onto the Combat tracker!
    2.) Drag NPCs onto the Combat Tracker! 3.) Drag icons from the Combat Tracker onto the Map!

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  8. #18
    Quote Originally Posted by Trenloe View Post
    Great series and setting (now an RPG from Cubicle 7).. All of the original books are available for free (eBook) as part of Project Aon: https://www.projectaon.org/en/Main/Home Thanks to the Late, great Joe Dever for allowing his work to be made available to all, and thanks to all those who have spent many hours converting them for Project Aon.
    Wow. I really enjoyed those growing up. Did not know they were available as ebooks. Going to have to show my daughters those!
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