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Thread: Update 1.0.7.

  1. #21
    Trenloe's Avatar
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    Quote Originally Posted by MadBeardMan View Post
    Serious though, meet up and stuff and wotnot?
    Definitely! I have to get transportation sorted out - I'll let you know when I do!

    Quote Originally Posted by MadBeardMan View Post
    What's the 'onDestroy' type event that the DB.removeHandler should be called on?
    This example is from a control, but you could use onInit and onClose for a window, subwindow, etc. as well.
    Code:
    function onInit()
    	super.onInit();
    	local nodeChar = window.getDatabaseNode();
    	DB.addHandler(DB.getPath(nodeChar, "traitlist.*"), "onAdd", onTraitsUpdated);
    	DB.addHandler(DB.getPath(nodeChar, "traitlist.*.name"), "onUpdate", onTraitsUpdated);
    end
    		
    function onClose()
    	local nodeChar = window.getDatabaseNode();
    	DB.removeHandler(DB.getPath(nodeChar, "traitlist.*"), "onAdd", onTraitsUpdated);
    	DB.removeHandler(DB.getPath(nodeChar, "traitlist.*.name"), "onUpdate", onTraitsUpdated);
    end
    Last edited by Trenloe; September 28th, 2018 at 13:18.
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  2. #22
    Quote Originally Posted by backwardoracle View Post
    heres something else odd you might want to look into an error message appears when adding grenades to the character equipment
    Attachment 24759

    As for beer sure I'm only down the road in Leicester, but I think I owe you more
    Ah cool, I'm originally from Peterborough and have family in Leicester, not been there for years (except through it on the train to London).

    You don't owe me beer, you help me and others find these niggly issues and help sort them.

    So if you're ever up in Sheffield hit me up for a beer, or three.
    Ruleset and much more content built for FGU.
    Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!

  3. #23
    Quote Originally Posted by Trenloe View Post
    Definitely! I have to get transportation sorted out - I'll let you know when I do!
    Nice, Sheffield beer festival is soon, alas clashes (once again) with FG CON

    Cheers for the 'onClose()' I was using 'onDestroy()'

    MBM
    Ruleset and much more content built for FGU.
    Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!

  4. #24
    damned's Avatar
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    Quote Originally Posted by MadBeardMan View Post
    Nice, Sheffield beer festival is soon, alas clashes (once again) with FG CON
    But FG Con runs for about 64 hours and you can play while tipsy...

  5. #25
    Quote Originally Posted by damned View Post
    But FG Con runs for about 64 hours and you can play while tipsy...
    Haha, whilst I'm awake i'm in a pub, reminds me, must take off the Monday.
    Ruleset and much more content built for FGU.
    Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!

  6. #26
    Haha, whilst I'm awake i'm in a pub, reminds me, must take off the Monday.
    A sound plan, I write most of my adventures in the pub
    Ultimate License, Classic & Unity, Currently Running Fortnightly, 5E Land of Fate, 5E Vale of Shadows, 5E Pages of Darkness, 5E Izramurs lingering Gift, 5E Jotunhammer, 5E Terror Loch Tower, 5E Spellbinder, MGT2 Pirates of Drinax, 5E Storm Giants Thunder, 5E Winters Curse, 5E Catacombes of Sunless Sorrows

  7. #27
    Ah, a Sheffielder! I got friends in Leeds. Myself, I am from Austria...

  8. #28

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    Ah, another Austrian! :-)

  9. #29
    Quote Originally Posted by LordNanoc View Post
    Ah, a Sheffielder! I got friends in Leeds. Myself, I am from Austria...
    Quote Originally Posted by Andraax View Post
    Ah, another Austrian! :-)
    The power of the internet, amazing looking country you chaps have.

    Have taken some painkillers here so let's go code.
    Ruleset and much more content built for FGU.
    Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!

  10. #30
    A thing I realized is, that if I create a new weapon, I have no option to add the base skill in the definition of the specs. Am I missing something?

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