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Thread: Update 1.0.7.

  1. #1

    Update 1.0.7.

    Folks,

    1.0.7 isn't really containing what I wanted, mainly because the community has been quite active and so I've switched to fixing issues and adding features.

    This isn't a complete list, but I want to get this over to FG so that the bug fixes etc are with you as soon as.

    • Fixed issue with Characteristics with a value of 15 (NPC's and PC's)
    • Added PSI stat (to the main stats)
    • Weapons - The Data has been updated to show which 'Skill' is required.
    • Weapon Attacks - there's now the characteristic cycler (allowing DEX/STR/PSI/-) which shows the Characteristic DM
    • Weapon Attacks - the associated skill is now shown and linked, so changing the base skill value will auto-update all attacks.**
    • Weapon Attacks - the total Attack (characteristic DM + Skill) is calculated
    • Wound Tracker - Fatigued is now a checkbox, checking this will apply a -2 to any Skill/Attack roll made.


    I've looked into removing the attack WHEN a weapon is removed from the Equipment list, however it's not working (the event doesn't fire), going to email MW to see if it's fixable.

    I've also tidied up some data, fixed all the niggles I've noticed (and forgotten).

    ** Skills linked to weapon attacks use the format 'Gun Combat (Slug Rifle)' as per the rulebook, however it will fall back to 'Gun Combat' if the specialisation is not found, then 'Jack of all Trades' plus looks for plural spellings 'Gun Combat (Slug Rifles)'.
    ** YOU WILL NEED to delete weapon attacks and re-create them by adding the Item back into equipment.

    The next update I'd like to finish off Weapon Attacks if there's more to do (I don't think so), and look at PSI abilities and come up with a system that's easy to use and automated.

    Plus the next update will be in October, my calendar is a lot less busy now till the end of the year.

    Cheers,
    MBM
    Ruleset and much more content built for FGU.
    Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!

  2. #2
    Hi,

    Thanks for the update, I seem to be having a problem with the weapons after deleting the items from both the inventory and the tracker replacing them from the item list it is still not adding the relevant skill.

  3. #3
    Thanks for your efforts man! Honestly, great job!

  4. #4
    Quote Originally Posted by backwardoracle View Post
    Hi,

    Thanks for the update, I seem to be having a problem with the weapons after deleting the items from both the inventory and the tracker replacing them from the item list it is still not adding the relevant skill.
    Hello,

    If you added those weapons before 1.0.7, delete them (from the Item and Actions) and then add them back in the Items/Actions and is should get the skill level.

    Please let me know,
    Thanks,
    MBM
    Ruleset and much more content built for FGU.
    Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!

  5. #5
    Hi, I deleted the Skill from the skill tab, Item from the equipment tab, and then from the action tab so no record exists at all, then added the skill back, then the equipment and still no addition to the skill level on action tab

  6. #6
    Quote Originally Posted by backwardoracle View Post
    Hi, I deleted the Skill from the skill tab, Item from the equipment tab, and then from the action tab so no record exists at all, then added the skill back, then the equipment and still no addition to the skill level on action tab
    Hello,

    Ok let's diagnose this. I've done some work on it this morning to ignore case.

    Can you tell me which skill you've added (show me a screen shot?)
    Can you tell me which weapon you're adding (into which tab, Equipment or Actions)

    For example:

    The skill I added was 'Gun Combat (Slug rifle)'
    The item I added was 'Accelerator Rifle'

    That set my skill to '2'.

    ** However I noticed that when I added a second rifle (Advanced Assault Rifle) it was set to -3.

    Let me find out why...

    Cheers,
    MBM
    Ruleset and much more content built for FGU.
    Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!

  7. #7
    Skill Gun Combat (Shotgun), item shotgun

    Tra1.png

  8. #8
    Quote Originally Posted by backwardoracle View Post
    Skill Gun Combat (Shotgun), item shotgun

    Tra1.png
    Ok, something very odd is happening then, let me hunt it down and kill it.
    Ruleset and much more content built for FGU.
    Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!

  9. #9
    Ok seems a bug that sometimes happens when first adding the weapon.

    I quit out of FG and reloaded the campaign and they were all correct.

    I'll find out why when you first add them it's not finding the skill, that's the issue.
    Ruleset and much more content built for FGU.
    Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!

  10. #10
    Made a new test char just for checking
    Checking through various weapons gives some odd results, accelerator rifle rifle works fine, others no change

    Gun test 2.png

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