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Thread: Engineer Suite

  1. #61
    Excellent! Thank you for the compliment.

    Maasq
    Engineer Suite
    Import, build or edit NPCs/spells/equipment and then parse them directly into a Fantasy Grounds module.

    Download the latest version from the website.
    Support me by becoming a patron on Patreon.
    Chat directly about issues or suggest features on the
    Discord channel.
    Post issues on the issue tracker on Github.


  2. #62
    Hey folks!

    There's an update to Engineer Suite. We're now at v0.5.7 and it can be downloaded from www.masq.net as always. This version updates and improves the ability to insert FG links into any free text area and has a guide in the 'information' menu. The 'validation' feature has moved on a little too.

    Full update notes:
    v0.5.7
    Engineer Suite
    ==============
    NEW: A menu entry in the 'Information' menu - 'Links in FG' - will open a help document to support the link system.
    UPDATED: The link entry system has been upgraded. The menu entries hopefully read better, and there is a GUI to support the entry of links. This GUI can be switched off in options if it feels unwieldy.
    UPDATED: Some changes to how the XML is displayed in the 'validate' box.

    NPC Engineer
    ============

    Spell Engineer
    ==============
    UPDATED: The 'At Higher Levels' box has been merged with the spell description. There was no actual need for it to be separate (other than saving you typing 3 words!) You don't need to do anything with previously-saved spells as the two fields will be merged on load. Typing 'at higher levels: ' (note the colon and space after it) will be bolded and italicised automatically.
    UPDATED: The spell text box has a 'validate XML' button.

    Table Engineer
    ==============
    GUI and basic functions to allow it to load.

    Equipment Engineer
    ==================
    Maasq
    Engineer Suite
    Import, build or edit NPCs/spells/equipment and then parse them directly into a Fantasy Grounds module.

    Download the latest version from the website.
    Support me by becoming a patron on Patreon.
    Chat directly about issues or suggest features on the
    Discord channel.
    Post issues on the issue tracker on Github.


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