5E Character Create Playlist
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  1. #11
    Quote Originally Posted by bmos View Post
    1. Paste one paragraph into FG
    2. Select the text you have pasted in FG (which will have extra line breaks)
    3. Ctrl + J
    4. Repeat with next paragraph
    How have I gone this long without knowing Ctrl + J?!??!!
    I Personally use Foxit Advanced PDF Editor which allows me to copy and paste multiple paragraphs at a time if needed and it formats accurately about 99% of the time. But Ctrl+J would have saved me hours of time spent earlier!
    Last edited by Whaley; May 11th, 2021 at 11:28.
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  2. #12

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    Quote Originally Posted by Silas1066 View Post
    I've discovered some problematic things with cutting and pasting

    1. You can't paste text into the DM notes -this kind of defeats the purpose.

    2. When you paste text into the story section, it is ALWAYS double-spaced, which becomes a problem when you make the text a "text box" to show your players.

    am I doing something wrong?

    this is one of the most confusing aspects of FG right here.
    the "notes" section is NOT part of any packaged module.
    the Notes are a live on the fly in session active campaign only tool. If you export the campaign as a module to run again later, none of the notes will be in it. That section is treated like it is the player's post-it notes, that are not part of the module the GM runs.
    So when building a module the GM should never put anything in the notes sections that is considered part of the "module." The Gm only puts stuff in the notes for players when it matter to them in their campaign, but not as material of the module itself.

    It took me a good while to figure that out. Once I started huffing the chlorine gas though it totally made prefect sense to see it that way of course.

  3. #13
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    Quote Originally Posted by A Social Yeti View Post
    this is one of the most confusing aspects of FG right here.
    the "notes" section is NOT part of any packaged module.
    the Notes are a live on the fly in session active campaign only tool. If you export the campaign as a module to run again later, none of the notes will be in it. That section is treated like it is the player's post-it notes, that are not part of the module the GM runs.
    So when building a module the GM should never put anything in the notes sections that is considered part of the "module." The Gm only puts stuff in the notes for players when it matter to them in their campaign, but not as material of the module itself.

    It took me a good while to figure that out. Once I started huffing the chlorine gas though it totally made prefect sense to see it that way of course.
    You are replying to a post that is 15years old....

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