Thread: Starship Frustration
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March 21st, 2019, 16:30 #51
Thanks for the response Doug. Having the inner workings available for community developers to check out is good stuff. I supposed if the demand for a starship battle subsystem is high enough someone will eventually create it. Everything else in the ruleset is top notch. I hate that profits haven’t exceeded the expense...
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March 21st, 2019, 16:31 #52
Well yeah, and there is a lot of background to this particular situation as well. The developer in question has been a tremendous collaborator with us over the years and a good friend. They have been paid very well for that collaboration, but then again that is probably a matter of opinion on which side of the equation you are on. Working on official 5E stuff tends to skew your perspective dramatically. While we are disappointed in the setback for this particular case, we want to just focus on moving forward.
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March 21st, 2019, 18:36 #53
Grand Templar
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March 21st, 2019, 20:25 #54
If only I knew how to make reference manuals..
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March 21st, 2019, 20:27 #55Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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April 6th, 2020, 20:59 #56
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So more than a year later and it's still not integrated.
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April 6th, 2020, 21:09 #57
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Are you aware of Starfinder Ship Combat moving to main code ?
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April 6th, 2020, 21:36 #58
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I missed that, thanks.
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August 9th, 2020, 03:42 #59
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2 years later, still can't roll NPC crews actions on starship statblocks, shields on NPC ships are a nightmare too, about 50% of what it should do is actually working.
I previously only used FG for 5e and it is very good for that system, but seemingly that system alone. There are a bunch of annoying problems and missing features just in the Core Ruleset, in comparison to 5e it is a mess.
Fantasy Grounds is expensive just for the licence, let alone all the modules you need on top, the least they could do is actually have full functionality for their supported systems.
To make things worse, Rob churns out coding packs at a premium on Drivethru that should be standard features of FG! I know the excuse I'll get along the lines of "He does that outside of work hours blah blah blah." Sure, sure he does!
I know, I know, bit of a rant, but it really annoys me to see devs talk about how things are in the works, or top priority, then realise their statement was made years ago and you are running into the same problems!Last edited by Argonautking; August 9th, 2020 at 03:51.
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August 9th, 2020, 05:28 #60Various and sundry VTT publications that can be blamed entirely on me:
Maps of the American West for FG --- Black Hawk, Colorado --- Dodge City, Kansas --- Victorian Era Tokens - Set A --- Placerville, California --- Salida, Colorado --- Western Tokens Set A --- Western Tokens Set B
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