Thread: Starship Frustration
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January 21st, 2019, 21:23 #21
Holy cow ! that's crazy... 2 in a row now.. it must be the "Superman Curse" only in this instance the "SF Starship Curse"
*************** The only constant in the universe is change. *****************
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January 24th, 2019, 11:26 #22
Sorry, don't have starfinder for FG, what is issue with rulesset? Automation for combat between ships?
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January 24th, 2019, 20:32 #23
Last edited by Octavious; January 27th, 2019 at 18:29.
*************** The only constant in the universe is change. *****************
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January 30th, 2019, 00:26 #24
Any updates on any progress on this? Just wondering sing SF is a bit klunlky without it
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January 30th, 2019, 01:32 #25Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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January 30th, 2019, 01:37 #26
I would be all over this but I seem to be missing something on how their coding works. It's something fundamental too. It's halting my extension coding too..
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January 30th, 2019, 01:50 #27
Supreme Deity
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You should post your questions in the Workshop forum, if you think it will help you.
Regards,
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February 2nd, 2019, 21:09 #28
Hmm I think this might do as a classified ad for the position
Wanted Code Developer for Starfinder Starships.. Must be able to get natural 20's on every survival role. All Health attributes must be MAXed out.Must be able to spit
in the eyes and laugh at in the faces of Grim Reaper and the Pestilence Horseman of the Apocalypse. Ability to program code and particularly Lua would be helpful but
FAR less necessary that the first set of qualifications.
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February 5th, 2019, 08:01 #29Ruleset and much more content built for FGU.
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March 13th, 2019, 22:26 #30
I've lost hope, doesn't seem to be a priority.
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