Thread: Why no Guts Skill in DLR?
-
September 10th, 2018, 21:07 #1
- Join Date
- Aug 2008
- Location
- Orlando, FL
- Posts
- 370
Why no Guts Skill in DLR?
I'm curious why the Guts skill wasn't added to the Skill list in the FG Player's Guide for players to drag and drop onto their character sheet. I know you can add it in manually, but NPCs have the appropriate die type in Guts where appropriate.
-
September 11th, 2018, 07:11 #2My players just defeated an army, had a dogfight with aliens, machine-gunned the zombies, stormed the tower, became Legendary and died heroically
Yours are still on combat round 6
Get Savage
First GM to post a game for the original FG Con!
-
September 11th, 2018, 15:06 #3
- Join Date
- Aug 2008
- Location
- Orlando, FL
- Posts
- 370
Well it's a shame it hasn't been updated. SWD notes that Guts was removed from Core, but remains a setting rule in DLR and PEG put out this https://www.peginc.com/store/deadlan...uxe-ified-pdf/
We've seen the change to the Shaken rule that was made two years ago updated in the Savage Worlds Ruleset. It would be nice to have the DLR PG updated to put Guts back in.
-
March 7th, 2019, 13:43 #4
Any news on this? Especially now that SWADE is out and any reference to Guts has been removed (as it was deprecated in Deluxe), but it is part of the DLR setting rules, it would be a good idea to add it to the module? (Especially since it does contain Arcane skills that are already in the core ruleset...)
Natural 20 - that's how I roll.
-
March 7th, 2019, 16:38 #5
I added the Guts as skill in the Skill library of a campaign. This was faster than any hack or module.
The past is a rudder to guide us, not an anchor to hold us back.
-
March 7th, 2019, 17:55 #6
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks