DICE PACKS BUNDLE
Page 5 of 6 First ... 3456 Last
  1. #41
    Samarex's Avatar
    Join Date
    Sep 2015
    Location
    Philippines
    Posts
    1,029
    Quote Originally Posted by deer_buster View Post
    Store it as a non-carried inventory item?
    That can be a option for now
    We can change up the Money block some to add a second number box next to Credits and UPB these would be considered as not immeditly accessable. And those would not go towared Enc.
    Discord User : Samarex#0318
    Ultimate License
    Starfinder Society ID#:274538
    Lets Play a RPG

  2. #42
    CT updates are perfect! With 1.2.0 you can add effects using class as damage modifier under abilities area. Is it possible to include this as a option in weapon damage so that you can code weapons you are trained in to add damage = Lvl ? You can make a blanket effect or manually adjust weapons each level as work around.

    REF - "You gain specialization in that weapon type, which means you add your character level to damage with the selected weapon type, or half your character level for small arms or operative melee weapons."
    FG Ultimate License
    Time Zone: US Eastern (GMT -5)

  3. #43
    Samarex's Avatar
    Join Date
    Sep 2015
    Location
    Philippines
    Posts
    1,029
    Quote Originally Posted by xanstin View Post
    CT updates are perfect! With 1.2.0 you can add effects using class as damage modifier under abilities area. Is it possible to include this as a option in weapon damage so that you can code weapons you are trained in to add damage = Lvl ? You can make a blanket effect or manually adjust weapons each level as work around.

    REF - "You gain specialization in that weapon type, which means you add your character level to damage with the selected weapon type, or half your character level for small arms or operative melee weapons."
    We are working on the Weapon Spec stuff
    Discord User : Samarex#0318
    Ultimate License
    Starfinder Society ID#:274538
    Lets Play a RPG

  4. #44
    Great work man you are doing a fantastic job supporting this ruleset
    FG Ultimate License
    Time Zone: US Eastern (GMT -5)

  5. #45
    Any chance to get the weapon and armor mods changed so they can be dropped into a parcel?
    "Over thinking, over analyzing separates the body from the mind."...MJK... Tool frontman




  6. #46
    Samarex's Avatar
    Join Date
    Sep 2015
    Location
    Philippines
    Posts
    1,029
    Quote Originally Posted by madman View Post
    Any chance to get the weapon and armor mods changed so they can be dropped into a parcel?
    Will Do....
    Discord User : Samarex#0318
    Ultimate License
    Starfinder Society ID#:274538
    Lets Play a RPG

  7. #47
    Samarex's Avatar
    Join Date
    Sep 2015
    Location
    Philippines
    Posts
    1,029
    Quote Originally Posted by madman View Post
    Any chance to get the weapon and armor mods changed so they can be dropped into a parcel?
    With SFRPG Rev 1.2.2
    Item Templates can now be dropped in both Parcels ans Party Sheet.
    Discord User : Samarex#0318
    Ultimate License
    Starfinder Society ID#:274538
    Lets Play a RPG

  8. #48
    Would like a way to damage a stat directly (HP, SP, TEMP).

    Mystics for one have a ability to heal HP by transferring thier own Hp to the player.. but current methods do not allow you to damage your HP directly.. it tries to remove it from stamina first.

  9. #49
    Can we have Society window extendable like the character sheet is? After few scenarios there a lot of boons and only 3 can be displayed at the same time, that would make it easier for players when they slotting them when the scenario starts.
    Thank You for all the hard work!

  10. #50
    With the ever growing list of effects for all of the options in Starfinder it sure would be nice if we had the ability to drop spells and special features back to the lists. This way a module could be made of all the effects. Looking through the other rulesets they all seem to do this but not Starfinder.

    special abilities does this but will not export the information.
    spells just do nothing when dropped to the list.

    Madman..
    "Over thinking, over analyzing separates the body from the mind."...MJK... Tool frontman




Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
FG Spreadshirt Swag

Log in

Log in