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  1. #181
    Quote Originally Posted by Zacchaeus View Post
    Can you be more specific as to what is wrong with it? I don't see anything.
    Please click at the "Tomb 6.Decal.JPG" link/attachment, you'll see it right away.

  2. #182
    Quote Originally Posted by Zacchaeus View Post
    The image used is the same one that's on the cover for ToA and that and the decal are exactly as they appear in the original .psd file provided by WotC. Therefore it's meant to be like that.
    I see... the image was made for the cover including the spine and some adjustment there... and likely due to copyright claims you cannot or rather not modify the image...
    Well, that sucks

  3. #183
    Zacchaeus's Avatar
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    Quote Originally Posted by Gothstaff View Post
    I see... the image was made for the cover including the spine and some adjustment there... and likely due to copyright claims you cannot or rather not modify the image...
    Well, that sucks
    You got me thinking so I went back and dug around in the original files again and i’ve found the non cover version of the cover image so i’ll see about updating it. I had never noticed that it was strange until you pointed it out.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  4. #184
    I think there is an issue with rolling criticals when Fixed NPC rolls is set. If I have a damage of 2d10+7 piercing + 1d12 lightning, which when not a critical gives me 18 piercing and 6 lightning, I should be getting 18 piercing
    +2d10 piercing critical +
    6 lighting+1d12 lightning critical on a critical. Instead I get 13 piercing +16 piercing critical +1d12 lighting+1d12 lightning critical.

    I do not have any critical extensions applied....
    aka Laendra

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  5. #185
    Note, for testing, I used an Adult Blue Dragon, and changed the Bite to have 1d12 lightning damage instead of 1d10 to ensure I would notice if the right dice were being used.
    aka Laendra

    (Discord: Laendra#9660)
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    Extensions = risk to your gaming experience. If you haven't tested out the extensions in your campaign before your gaming session, turn them off. If you don't backup your campaigns regularly, you're doing it wrong.


  6. #186
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    Quote Originally Posted by deer_buster View Post
    I think there is an issue with rolling criticals when Fixed NPC rolls is set. If I have a damage of 2d10+7 piercing + 1d12 lightning, which when not a critical gives me 18 piercing and 6 lightning, I should be getting 18 piercing
    +2d10 piercing critical +
    6 lighting+1d12 lightning critical on a critical. Instead I get 13 piercing +16 piercing critical +1d12 lighting+1d12 lightning critical.

    I do not have any critical extensions applied....
    I'll make sure someone who can do something about that knows.

    I did a simpler test with a random NPC who did 1d4 bludgeoning and 1d8 fire damage. I note that on a critical both dice rolls are 8's instead of a 4 and an 8.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  7. #187
    Was going to say I saw the reason, but not sure yet.

    EDIT: Ah, yes, when it inserts the clauses into aNewClauses in the handle critical section, it does so sequentially ({1, piercing},{2, piercing critical},{3, lightning},{4,lightning critical}), so it actually uses fixed damage for the piercing and piercing critical, and rolls for the lightning and lightning damage, incorrectly.
    Last edited by deer_buster; February 18th, 2019 at 20:00.
    aka Laendra

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    My opinions are my own and represent no entity other than myself

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    Extensions = risk to your gaming experience. If you haven't tested out the extensions in your campaign before your gaming session, turn them off. If you don't backup your campaigns regularly, you're doing it wrong.


  8. #188
    Perhaps a solution is to change line manager_action_damage.lua:363

    from: if kClause <= nPreEffectClauses then
    to: if not string.match(vClause.dmgtype, ".critical") then
    aka Laendra

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    Extensions = risk to your gaming experience. If you haven't tested out the extensions in your campaign before your gaming session, turn them off. If you don't backup your campaigns regularly, you're doing it wrong.


  9. #189
    Zacchaeus's Avatar
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    Quote Originally Posted by deer_buster View Post
    Perhaps a solution is to change line manager_action_damage.lua:363

    from: if kClause <= nPreEffectClauses then
    to: if not string.match(vClause.dmgtype, ".critical") then
    I'll take your word for it but I'm sure Moon Wizard will know.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  10. #190
    Quote Originally Posted by Zacchaeus View Post
    I'll take your word for it but I'm sure Moon Wizard will know.
    Any response from the god of code?
    aka Laendra

    (Discord: Laendra#9660)
    Ultimate license (FGC/FGU)
    Current Timezone : Central (CDT) (GMT -5)
    OP: 3317036507 / 2369539

    My opinions are my own and represent no entity other than myself

    Extension Support Discord: https://discord.gg/gKgC7nGpZK

    Extensions = risk to your gaming experience. If you haven't tested out the extensions in your campaign before your gaming session, turn them off. If you don't backup your campaigns regularly, you're doing it wrong.


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