Thread: 5e Bug Reports (Part 4)
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November 30th, 2018, 19:33 #101
Huh... I can not reproduce with a new 5E campaign. I was looking at the Alchemy Jug from DMG. But in a new campaign it looks fine. The campaign I was working in has been around a long time so maybe it it a remnant of the earlier issue.
Assume the issue closed. If I can reproduce it and figure it out I will be back (thought I had, but...)
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November 30th, 2018, 21:11 #102
Supreme Deity
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Try reverting that record in that campaign. Maybe it had been considered modified, and saved a previous value in that field. I thought I remember that I requested a normalization of the field values quite awhile ago.
Regards,
JPGLast edited by Moon Wizard; November 30th, 2018 at 22:30.
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November 30th, 2018, 21:28 #103
Yea, It looks like I had duplicated the record (for module export) during that previous period and so they were inconsistent. I fixed it via Find/Replace in the XML and unloaded all the modules so I suspect that reverted it because if I load them know its not an issue.
Thanks all, and sorry for the fire drill
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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December 1st, 2018, 16:02 #104
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Trying to create Tortle Monk. Using D&D Player's Handbook and The Tortle Package.
Currently: AC is calculated as 17+wis-modifier. Tested with 8 dex and 16 wis. Meaning I got 20 AC.
Should be: 17 or monk's unarmored defense (10+dexmod+wismod), whichever is higher.
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December 1st, 2018, 16:46 #105
Hi shaermon welcome to FG.
Indeed the automatic AC calculation won’t calculate such edge cases correctly. You’ll need to adjust things manually.If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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December 1st, 2018, 21:36 #106
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Guildmaster's Guide to Ravnica
Feature: Izzet Guild Spells
1) #ts & #te
Reference Guide
1) Under Izzet League, Chaos Bolt has some syntax error as it shows up fine for the actual spell
#wb;table;Spell: Chaos Bolt;Table: Chaos BoltFantasy Module Parser (Module Creator for Fantasy Grounds) Discord Server: https://discord.gg/78SdFgg
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December 1st, 2018, 21:54 #107
Noted, thanks for reporting.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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December 3rd, 2018, 21:59 #108
The 9th level spell Shapechange has a stray space in "one without any c lass levels" in the SRD Data set.
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December 3rd, 2018, 22:05 #109
Noted, thanks for reporting.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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December 4th, 2018, 18:12 #110
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In Guildmaster's Guide to Ravnica,
Chapter 4: Creating Adventures main page is missing the T from "This" (very first word)Fantasy Module Parser (Module Creator for Fantasy Grounds) Discord Server: https://discord.gg/78SdFgg
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