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January 5th, 2019, 21:29 #111
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January 5th, 2019, 21:32 #112Ruleset and much more content built for FGU.
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January 5th, 2019, 22:14 #113
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January 5th, 2019, 22:16 #114Ruleset and much more content built for FGU.
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January 5th, 2019, 22:20 #115
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January 5th, 2019, 22:22 #116Ruleset and much more content built for FGU.
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January 5th, 2019, 22:25 #117
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Nah, that would be unwieldy (add effect before roll, then remove it after). My original suggestion was to have a set of buttons at the bottom of the desktop (like the skill difficulty buttons), one for each characteristic. The player can then click the button, and do the skill roll, and for that next roll, it overrides that skill setup on the character sheet (if any), then it resets afterwards.
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January 5th, 2019, 22:29 #118Ruleset and much more content built for FGU.
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January 5th, 2019, 22:34 #119
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January 18th, 2019, 22:14 #120
Getting the following error when adding a custom weapon:
Script Error: [string "campaign/scripts/manager_char.lua"]:488: bad argument #1 to 'len' (string expected, got nil)
Anyone know what the problem is?
GBUltimate Edition license holder - No License Needed to Play My Games (Need Demo Version of FG Downloaded)
Timezone: Eastern Standard Time (EDT) United States; GMT -4 hours
Game in Progress: AD&D 2e - Against the Zhentarim
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