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  1. #111

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    Quote Originally Posted by MadBeardMan View Post
    Just for you dear sir:
    I'm not seeing how to do the characteristic overrides...

  2. #112
    Quote Originally Posted by Andraax View Post
    I'm not seeing how to do the characteristic overrides...
    And I'm not sure what you mean....(head is stuck in Vampire coding atm)
    Ruleset and much more content built for FGU.
    Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!

  3. #113

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    Quote Originally Posted by MadBeardMan View Post
    And I'm not sure what you mean....(head is stuck in Vampire coding atm)
    The characteristic overrides for skills shown in the attachment:

    Quote Originally Posted by MadBeardMan View Post
    Hi Andraax,

    Just for you dear sir:

    Attachment 25786

    Now going to add this same function to the Skills and then the To Hit, still not sure how to carry over, also note I did fix the bug with the NPC name showing in place of the PC if it was in the CT.

    Cheers and Happy New Year to you and thanks for helping find these niggles with the Ruleset.

    MBM

  4. #114
    Quote Originally Posted by Andraax View Post
    The characteristic overrides for skills shown in the attachment:
    If you mean 'Override' that's the name of the character.
    Ruleset and much more content built for FGU.
    Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!

  5. #115

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    Quote Originally Posted by MadBeardMan View Post
    If you mean 'Override' that's the name of the character.
    Ah, ok. I thought you had implemented overrides on the skill characteristics. :-)

  6. #116
    Quote Originally Posted by Andraax View Post
    Ah, ok. I thought you had implemented overrides on the skill characteristics. :-)
    Well if that's something you want, ie temp boosts etc, think away, been thinking of adding a proper effect system and could do it that way.
    Ruleset and much more content built for FGU.
    Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!

  7. #117

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    Nah, that would be unwieldy (add effect before roll, then remove it after). My original suggestion was to have a set of buttons at the bottom of the desktop (like the skill difficulty buttons), one for each characteristic. The player can then click the button, and do the skill roll, and for that next roll, it overrides that skill setup on the character sheet (if any), then it resets afterwards.

  8. #118
    Quote Originally Posted by Andraax View Post
    Nah, that would be unwieldy (add effect before roll, then remove it after). My original suggestion was to have a set of buttons at the bottom of the desktop (like the skill difficulty buttons), one for each characteristic. The player can then click the button, and do the skill roll, and for that next roll, it overrides that skill setup on the character sheet (if any), then it resets afterwards.
    kk, that kind of thing would go nicely in the list of features you'd like to see list.
    Ruleset and much more content built for FGU.
    Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!

  9. #119

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    Quote Originally Posted by MadBeardMan View Post
    kk, that kind of thing would go nicely in the list of features you'd like to see list.
    Pretty sure I had added it to a previous list, but I'll go ahead and add it to the 1.0.9 list...

  10. #120
    Getting the following error when adding a custom weapon:

    Script Error: [string "campaign/scripts/manager_char.lua"]:488: bad argument #1 to 'len' (string expected, got nil)

    Anyone know what the problem is?

    GB
    Ultimate Edition license holder - No License Needed to Play My Games (Need Demo Version of FG Downloaded)

    Timezone: Eastern Standard Time (EST) United States; GMT -5 hours

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