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  1. #1

    Unchained Action Economy in FG

    I have done a bunch of searching and can't find any info on this. Has anyone found a way to implement it in FG? Thanks!

  2. #2
    There's nothing to implement. FG doesn't know anything about the action economy or types of actions, only rounds. Do what the rules allow you to do during your turn, then hit the end of turn button on the CT.

  3. #3
    I guess I would love to figure out a way to automate the -5 and -10. I guess I could just add them as actions.

  4. #4
    That's exactly the same as iterative attacks using the normal rules. Just change the number of attacks for all your weapons to 3 and voila!

  5. #5

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