Thread: Size Issue Display on Vehicles
-
August 23rd, 2018, 12:17 #1
Size Issue Display on Vehicles
Good day!
Running Savage Rifts, no extensions enabled. When I open a vehicle that has a size listed, I get the following:
Ruleset Error: windowcontrol: Database type mismatch for control (size) in windowclass (vehicle_main)
Script Error: [string "campaign/scripts/vehicle_main.lua"]:42: attempt to index global 'size' (a nil value)
In addition, the size label shows up on top of the TS/Acc label, like so:
Size Issue.JPG
Anyone know how to fix it?
GBFFUltimate Edition license holder - No License Needed to Play My Games (Need Demo Version of FG Downloaded)
Timezone: Eastern Standard Time (EDT) United States; GMT -4 hours
Game in Progress: AD&D 2e - Against the Zhentarim
-
August 23rd, 2018, 14:45 #2
Your module has defined "size" for vehicle but it is wrong datatype. If I don't recall wrong the size should be number.
"Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness
Post your SavageWorlds ruleset feature requests and issue reports here!
-
August 23rd, 2018, 22:34 #3
Changed the module from tablestringfield to tablenumberfield, and now get this error:
Ruleset Error: windowcontrol: Database type mismatch for control (size) in windowclass (reference_categoriseditem)
Script Error: [string "ref/scripts/ref_categoriseditem.lua"]:28: attempt to index local 'ctrlColumn' (a nil value)Ultimate Edition license holder - No License Needed to Play My Games (Need Demo Version of FG Downloaded)
Timezone: Eastern Standard Time (EDT) United States; GMT -4 hours
Game in Progress: AD&D 2e - Against the Zhentarim
-
August 23rd, 2018, 22:44 #4"Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness
Post your SavageWorlds ruleset feature requests and issue reports here!
-
August 23rd, 2018, 22:50 #5
Thank you Ikael! That was exactly the issue!
GBFFUltimate Edition license holder - No License Needed to Play My Games (Need Demo Version of FG Downloaded)
Timezone: Eastern Standard Time (EDT) United States; GMT -4 hours
Game in Progress: AD&D 2e - Against the Zhentarim
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks