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  1. #1

    Size Issue Display on Vehicles

    Good day!

    Running Savage Rifts, no extensions enabled. When I open a vehicle that has a size listed, I get the following:

    Ruleset Error: windowcontrol: Database type mismatch for control (size) in windowclass (vehicle_main)
    Script Error: [string "campaign/scripts/vehicle_main.lua"]:42: attempt to index global 'size' (a nil value)

    In addition, the size label shows up on top of the TS/Acc label, like so:

    Size Issue.JPG

    Anyone know how to fix it?

    GBFF
    Ultimate Edition license holder - No License Needed to Play My Games (Need Demo Version of FG Downloaded)

    Timezone: Eastern Standard Time (EDT) United States; GMT -4 hours

    Game in Progress: AD&D 2e - Against the Zhentarim

  2. #2
    Ikael's Avatar
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    Your module has defined "size" for vehicle but it is wrong datatype. If I don't recall wrong the size should be number.
    "Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness

    Post your SavageWorlds ruleset feature requests and issue reports here!

  3. #3
    Changed the module from tablestringfield to tablenumberfield, and now get this error:

    Ruleset Error: windowcontrol: Database type mismatch for control (size) in windowclass (reference_categoriseditem)
    Script Error: [string "ref/scripts/ref_categoriseditem.lua"]:28: attempt to index local 'ctrlColumn' (a nil value)
    Ultimate Edition license holder - No License Needed to Play My Games (Need Demo Version of FG Downloaded)

    Timezone: Eastern Standard Time (EDT) United States; GMT -4 hours

    Game in Progress: AD&D 2e - Against the Zhentarim

  4. #4
    Ikael's Avatar
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    Quote Originally Posted by GunbunnyFuFu View Post
    Changed the module from tablestringfield to tablenumberfield, and now get this error:

    Ruleset Error: windowcontrol: Database type mismatch for control (size) in windowclass (reference_categoriseditem)
    Script Error: [string "ref/scripts/ref_categoriseditem.lua"]:28: attempt to index local 'ctrlColumn' (a nil value)
    Because your vehicle sheet's still contain "size" as string datatype. You need to find <size type="string">**</size> entries from the module and change their datatype into number and update value to be number representation
    "Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness

    Post your SavageWorlds ruleset feature requests and issue reports here!

  5. #5
    Thank you Ikael! That was exactly the issue!

    GBFF
    Ultimate Edition license holder - No License Needed to Play My Games (Need Demo Version of FG Downloaded)

    Timezone: Eastern Standard Time (EDT) United States; GMT -4 hours

    Game in Progress: AD&D 2e - Against the Zhentarim

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