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May 4th, 2019, 00:42 #71
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May 5th, 2019, 05:35 #72
See the [recipients] argument to this API call: https://www.fantasygrounds.com/refdo...verChatMessage
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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May 6th, 2019, 19:00 #73
- Join Date
- Dec 2016
- Location
- Las Vegas NV
- Posts
- 540
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May 26th, 2019, 00:21 #74
I just uploaded a new version of the extension with some new updates and little improvements.
1.3.0
Added: Roll one die request ( Advantage/Disadvantage works only with d20 choice )
Fixed: Death Saving Throw are not hidden properly when the Hidden modifier is used
Fixed: Hide RAW rolls while the tutorial is running.
Improvement: Use tower for hidden Initiative roll.
Improvement: Show tower text to client when a player perform an hidden roll.
Improvement: Increase the visibility of selected PCs
I'm also planning to improve a bit the interface. Maybe I can create a "compact version" with smaller buttons so there will be more space for extra options.
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May 26th, 2019, 16:15 #75
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May 26th, 2019, 20:24 #76
- Join Date
- Aug 2015
- Posts
- 9
Hi st4lk3r87,
I had to revert to my backup of the old extension version as this new version does not seem to be applying character sheet modifiers (or its hiding them from output).
Thanks for your work on this, I use it every session!
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May 26th, 2019, 23:46 #77
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May 28th, 2019, 23:22 #78
- Join Date
- Aug 2018
- Posts
- 33
It appears the most resent version isn't adding init bonuses to init rolls. I'm just seeing straight d20 rolls.
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May 28th, 2019, 23:40 #79
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May 29th, 2019, 09:42 #80
- Join Date
- Jul 2014
- Posts
- 129
Thanks for this great addon, I can't wait to try it out!
Very minor note of feedback - under the CHECK and SAVES entries, you have COS instead of CON for Constitution rolls. The right rolls are still requested though so it's just the text labels on the buttons that are incorrect.
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