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September 2nd, 2018, 15:36 #21
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September 2nd, 2018, 15:38 #22
Ok. Tried this again this morning after taking off two recent extensions I was playing with. I took off the hero point extension (adds an editable field on the front of the character sheet) and took off the attunement tracker extension (adds a column in the inventory tab for a tickmark to note attuned items).
Once I pulled these off the modifiers seemed to work fine. Thanks again for this!
Lol. Was trying to respond from my phone before. I meant dex modifier. Darn autocorrect!Live stream: https://www.twitch.tv/gwydione
Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA
Free stuff:
D&D5e FAQ module for fg: https://www.dmsguild.com/product/196704/FAQs
FG 5e Module Conversions: https://tinyurl.com/y6awo2la
Map Maker Conversion: https://tinyurl.com/y3awlo4b
Roll Player Conversion: https://tinyurl.com/y399kffz
Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg
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September 2nd, 2018, 15:46 #23
Yeah, the hero point extension definitely conflicts so I'll just have to decide one or the other for now. When I have the hero point extension active as well and I roll a dex save, it exactly doubles the modifier. So, if I have +5 to dex save, if I roll from the character sheet it adds 5 and if I do the request roll and roll from there it adds 10. Tried with other characters with the same result. I'm sure they modify the same code and thus the conflict. Love the look of the extension! You really put some great work into this.
Live stream: https://www.twitch.tv/gwydione
Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA
Free stuff:
D&D5e FAQ module for fg: https://www.dmsguild.com/product/196704/FAQs
FG 5e Module Conversions: https://tinyurl.com/y6awo2la
Map Maker Conversion: https://tinyurl.com/y3awlo4b
Roll Player Conversion: https://tinyurl.com/y399kffz
Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg
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September 2nd, 2018, 15:55 #24
Hero Points creates a new field to store its value.
Unless the R4Rext uses the same field name they really should not conflict...
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September 2nd, 2018, 15:55 #25
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September 2nd, 2018, 16:20 #26Live stream: https://www.twitch.tv/gwydione
Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA
Free stuff:
D&D5e FAQ module for fg: https://www.dmsguild.com/product/196704/FAQs
FG 5e Module Conversions: https://tinyurl.com/y6awo2la
Map Maker Conversion: https://tinyurl.com/y3awlo4b
Roll Player Conversion: https://tinyurl.com/y399kffz
Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg
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September 2nd, 2018, 16:32 #27
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September 2nd, 2018, 17:39 #28
The issue is fixed. I didn't find any conflict with the Hero extension.
The Saving Throw were using the Ability Score as modifier.
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September 2nd, 2018, 18:50 #29Live stream: https://www.twitch.tv/gwydione
Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA
Free stuff:
D&D5e FAQ module for fg: https://www.dmsguild.com/product/196704/FAQs
FG 5e Module Conversions: https://tinyurl.com/y6awo2la
Map Maker Conversion: https://tinyurl.com/y3awlo4b
Roll Player Conversion: https://tinyurl.com/y399kffz
Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg
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September 4th, 2018, 05:59 #30
Excellent extension! Thank you very much!
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