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  1. #11
    Samarex's Avatar
    Join Date
    Sep 2015
    Location
    Philippines
    Posts
    727
    SFRPG 1.0.14 is now on Test server.

    Update Fixes and Changes (Rev 1.14)
    Main System
    --[PC] Fixed Key Ability issues
    --[PC] Fixed Resolve calulations when creating a 1st lvl character.
    --[PC] Fixed Script error when adding a custom class.

    -- [Desktop] Added Cover and FF button to Modifier Stack
    -- [Forge] Removed Forge option for Client (until I can get it working right).
    -- [CT] Removed Atks and Saves that were added from Creature Traits.

    Starship System
    -- [PC Ship] Items that don't match the Frame size can no longer be added to ship.

    Let me know if there are problems
    Thank
    Samarex
    Russell Campbell
    FG Product Development Projects Link


    Discord User : Samarex#0318
    Ultimate License
    Starfinder Society ID#:274538
    Lets Play a RPG

  2. #12
    Whenever I load the Core Rules, I get the following message popup in the debug console...

    Script Error [string "scripts/manager_class.lua"]:33: attempt to index field '?' (a nil value)

    I output the sClass prior to line 33, and it gets through the following before crashing...the last one is the value that is passed into the crash...you need to put a nil check on the classdata to see if it is nil or not.

    'drone (combat)'
    'drone (hover)'
    'drone (stealth)'
    'envoy'
    'mechanic (drone)'
    Last edited by deer_buster; July 17th, 2019 at 05:08.
    aka Laendra

    Discord: Laendra#9660
    Ultimate license (FGC/FGU)
    Current Timezone : Central (CDT) (GMT -5)
    Playtime: Prefer 8pm Central, or later
    Playing: Looking For Group (5e purchased/homebrew)
    DCI: 3317036507
    Organized Play: 2369539

  3. #13
    Samarex's Avatar
    Join Date
    Sep 2015
    Location
    Philippines
    Posts
    727
    Sorry for not updating. So here is what has happened so far and a glimpse of what I am working on.
    Wanted to let you all know what I am trying to do for the system.
    UPDATE FIXES AND CHANGES (REV 1.0.13)

    General Items
    -- Fixed Update Suggested Books List in the Starting setup.

    Bugs and Fixes
    --[Combat] Fixed Weapons with Multi Damage Types- Damage is now handled correct with a damage type I.E- P & C
    --[Combat] Fixed Immune/Vuln/Resist/ and DR section works correct with Multi Damage types
    --[Char Sheet] Fixed Primary Stat disappears off Class Editor when you Level up.
    --[Skills] Fixed Class Skills for Multi Class incorrect. Class skills now mark correct for Multi Class
    --[Skills] Fixed Operative Free Skill system now works correct (seperate box for Free Skill)
    --[Char Sheet] Verified BAB for Multi Class is working correct.

    New Added Content
    --[Ability Score Editor] Added Ability modifier to the editor. (Shows what the Bonus will be on the Editor window)

    UPDATE FIXES AND CHANGES (REV 1.0.14)
    Main System
    --[PC] Fixed Key Ability issues
    --[PC] Fixed Resolve calulations when creating a 1st lvl character.
    --[PC] Fixed Script error when adding a custom class.

    -- [Desktop] Added Cover and FF button to Modifier Stack
    -- [Forge] Removed Forge option for Client (until I can get it working right).
    -- [CT] Removed Atks and Saves that were added from Creature Traits.

    Starship System
    -- [PC Ship] Items that don't match the Frame size can no longer be added to ship.
    -- [PC Ship] Reset now resets all but the Ship Name.

    QUICK FIX (REV 1.14a)
    Main System
    --[Spells] Fixed spell parsing for PC/NPCs

    ---------IN-WORK---------
    UPDATE FIXES AND CHANGES (REV 1.0.15)
    Main System
    -- [CT] Traps Effect is now a Attack String, also transfers to Atk section on NPC when dropped in CT.
    -- [Lib] Added Traps button to top of NPC Library.
    Starship System
    -- [Lib] Fixed filter Type to show Types (I.E. Frame)

    Primary UPDATE
    [PC SHEET]
    -- Added SPELL Tab and moved Spells listing from the ACTION tab to the SPELL tab.
    -- Replacing Spell section with a Ability Section on the Action Tab.
    --This will act allot like the Spells section does now, but will have some changes to act with Abilities.
    --- Modifiers will include Stats (Str, Dex, ....), Skills (You will be able to select a Skill associated with the ability), Misc (for extra mods from other options.)
    --- Class, Ability to select which class the group is related too.
    --- Using the Points type system, this will tie into RP for abilities that cost RP too use.
    --- DC will be calculated out to include the Target CR. (Plans are to have complete information Show to GM and Everything but Target CR to players, as not to give away NPC's CR, but the result will report a Success or Failure to the
    Player).
    Still in work so probably more will be added to this list.

    -------- UPCOMMING REV 1.0.16 --------
    Starship Combat System rework. (More to Come when I get started on this Revision.)
    Russell Campbell
    FG Product Development Projects Link


    Discord User : Samarex#0318
    Ultimate License
    Starfinder Society ID#:274538
    Lets Play a RPG

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