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July 7th, 2019, 12:29 #21
What I went with was this:-
Code:Self/All Smite Evil; IFT:CUSTOM(Smite Evil); DMGTYPE: force; IFT:ALIGN(evil); ATK: [CHA]; DMG: [LVL]; IFT:TYPE(dragon, outsider, undead); DMG: [LVL]; Target/All Smite Evil; IFT:CUSTOM(Smite Evil); ATK: -2;
I'm a happy camper
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July 7th, 2019, 17:15 #22
IMO, it's much easier for the DM to just say, your Smite works against this creature, apply your bonus damage, and then to just click the -2 modifier button before attacking the paladin with said creature.
Of course, you can automate it like you detailed, but sometime automation is not easier or quicker
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March 17th, 2021, 23:26 #23
Why do you do add this to smite? Does force overcome all DR in fantasy grounds?
DMGTYPE:force
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March 17th, 2021, 23:32 #24
yup, force and spell overcome DR (and other energy types, but they may interfere with RESIST effects etc)
But the post's effect is wrong; without extensions DMGTYPE cannot be used with IFT sadly So, one should rather use the DMGTYPE separately as a one-shot effect before the damage is rolledMy extensions for 3.5e and Pathfinder
Bug reports please here
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