Thread: Weapon Critical Hits
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August 21st, 2018, 05:40 #11
Now that I read your post again, You could for nw create the weapon too have two different damage strings one for each type of critical then just use the one you want.
For now it will require two seperate weapons. I have on my improment list to add a second damage string box to weapons to handle issues like this one. When done your damage editor will have a second damage area, you will be able to put one damage in the first one and a different damage in the second, it will roll only the damage fron the string you select. Of course you will still be able to put multi damage types in one section and it will roll all at the same time as it does now.
But thats on the todo list.Discord User : Samarex#0318
Ultimate License
Starfinder Society ID#:274538
Lets Play a RPG
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August 21st, 2018, 08:43 #12
I was looking and remembered.
The reason that the it does not use a Usage is because it is a Powered Weapon, so I have it set to be manual control of Uses for weapons with this special property
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Powered (Page 181 Core Rules)
A melee weapon with an internal battery that must be charged
to function has the powered special property, which lists its
capacity and usage. Unlike with a ranged weapon, the usage is
for 1 minute of operation rather than per attack, though using
a powered weapon for less than 1 full minute still expends 1 full
usage. The number of charges expended is equal to the usage
× the number of minutes the weapon is used, rounded up to
the nearest minute. You can activate the power of the weapon
as part of the action used to make an attack with it, and it
automatically deactivates after 1 minute.
As with ranged weapons, you can recharge the battery of
a powered melee weapon using a generator or a recharging
station, or you can purchase new batteries for it. If you try to
attack with a powered weapon that’s out of charges, it functions
as an improvised weapon (see page 169).
And with that in mind the Effect Recharge right now does not apply to the Target. which is good because it should not. It does report to chat that there is a Critical Effect Recharge 2 and since the Usage is manual for Powered Weapons the Player can take off 2 Uses.Last edited by Samarex; August 21st, 2018 at 08:48.
Discord User : Samarex#0318
Ultimate License
Starfinder Society ID#:274538
Lets Play a RPG
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