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Thread: Forcing Results

  1. #1

    Forcing Results

    Ok so, is there a way to force FG to roll a natural 20 on an attack skill check or something, as a GM, without showing in the text that its a manual roll?

  2. #2

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    When I use manual rolls as GM, it doesn't display that it was manual.

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  4. #4
    damned's Avatar
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    Quote Originally Posted by Andraax View Post
    When I use manual rolls as GM, it doesn't display that it was manual.
    I think that is new for 3.3.6

  5. #5
    This is built into the CoreRPG framework that most rulesets are built on.

    1. Turn on Dice: Manual entry in Options
    2. Make a roll.
    3. A window pops up with a new manual roll entry describing the roll and providing four buttons.
    4. Use the button that performs the roll the way you want.

    The four buttons work as follows:
    X = Cancel Roll
    Die = Make roll normally using virtual dice
    F = (GM only) Appear to make roll normally using virtual dice, but replace die result when reported to chat window (shows shadow dice on client)
    Check = Specify die result manually, and report to chat window (without using virtual dice)

    None of the options report manual from the GM side. There is no way to disable MANUAL tag on the player side.

    Regards,
    JPG

  6. #6
    Quote Originally Posted by Moon Wizard View Post
    This is built into the CoreRPG framework that most rulesets are built on.

    1. Turn on Dice: Manual entry in Options
    2. Make a roll.
    3. A window pops up with a new manual roll entry describing the roll and providing four buttons.
    4. Use the button that performs the roll the way you want.

    The four buttons work as follows:
    X = Cancel Roll
    Die = Make roll normally using virtual dice
    F = (GM only) Appear to make roll normally using virtual dice, but replace die result when reported to chat window (shows shadow dice on client)
    Check = Specify die result manually, and report to chat window (without using virtual dice)

    None of the options report manual from the GM side. There is no way to disable MANUAL tag on the player side.

    Regards,
    JPG
    That was very clarifying but one thing i couldnt get... is:


    Is there a way to manual roll and mimic completely a nomal roll for the players? like the dice rolling in the chat box and displaying the result i choose and the chat entry the same?


    Edit1: Also, after i enable manual entry will the "manual dice entry" box pops for players too?
    Last edited by Arcanun; August 8th, 2018 at 20:09.

  7. #7
    Zacchaeus's Avatar
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    No to both question.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  8. #8

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    Quote Originally Posted by Arcanun View Post
    Is there a way to manual roll and mimic completely a nomal roll for the players? like the dice rolling in the chat box and displaying the result i choose and the chat entry the same?
    From Moon's post:

    Quote Originally Posted by Moon Wizard View Post
    F = (GM only) Appear to make roll normally using virtual dice, but replace die result when reported to chat window (shows shadow dice on client)
    Gm's dice always show up as shadow dice on the clients.

  9. #9
    Quote Originally Posted by Andraax View Post
    From Moon's post:



    Gm's dice always show up as shadow dice on the clients.
    It only appears as a shadow dice if you play on the tower if i recall... if you use on the chat, it displays the normal dice

  10. #10

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    Quote Originally Posted by Arcanun View Post
    It only appears as a shadow dice if you play on the tower if i recall... if you use on the chat, it displays the normal dice
    I suggest that you connect to your own table as a player and try it. Whereupon you will see that the GM's dice *always* show as shadow dice for the players.

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