1. #1
    Dershem's Avatar
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    Option/extension for Henchmen?

    Is there an option or extension for Henchment? I.e. Extra's that get the wild die?

  2. #2
    Ikael's Avatar
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    Use effects to do this: https://www.fantasygrounds.com/wiki/...Worlds_Effects

    You can achieve this by making the NPC WildCard and adding following Special Ability:

    Code:
    Henchmen
    [Wounds -3]
    
    where the Effect is expressed in Ability's description field.

    The Right Hand Man can be done by adding Special Ability to non-WildCard NPC:

    Code:
    Right Hand Man
    [Wounds =3]
    
    Last edited by Ikael; August 9th, 2018 at 05:52.
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  3. #3
    Dershem's Avatar
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    Thanks is the T supposed to be there on henchmen?

  4. #4
    Ikael's Avatar
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    No it was not
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    Post your SavageWorlds ruleset feature requests and issue reports here!

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  5. #5
    This is handy, thankyou.

    Is there any easy way like this to give a Wild Card a different die? Eg. d4 or d8, instead of a d6?

  6. #6
    Trenloe's Avatar
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    Quote Originally Posted by Aaron View Post
    Is there any easy way like this to give a Wild Card a different die? Eg. d4 or d8, instead of a d6?
    See "Wild Card" in the Common Sheet section here: https://www.fantasygrounds.com/wiki/...haracter_Sheet


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  7. #7
    Ikael's Avatar
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    Quote Originally Posted by Aaron View Post
    This is handy, thankyou.

    Is there any easy way like this to give a Wild Card a different die? Eg. d4 or d8, instead of a d6?
    Right click on Wild Card icon, select "Set default Wild Die", pick die you want to use. Alternatively you can define different Wild Die for each trait separately, to do this, right click on trait, select "Modifiers" and drop any Die you want to "Wild Die" field. You can also do this with effects, for instance

    [Shooting +1wd]

    would increase your Shooting trait's Wild Die by one die type
    "Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness

    Post your SavageWorlds ruleset feature requests and issue reports here!

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  8. #8
    Oh wow, this is some really good functionality. I don't think this was in the last time I ran a SW campaign.

    Thankyou Ikael and Trenloe for the replies, and the awesome coding.

  9. #9
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  10. #10
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    They really have, Ikeal and the rest of the team are awesome!

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