Thread: Pathfinder 2.0 Playtest Feedback
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August 3rd, 2018, 21:30 #21
Zealot
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August 3rd, 2018, 21:53 #22
From the main information page linked in post #1:
"SmiteWorks will be providing the Pathfinder Playtest Rulebook and Playtest Bestiary free of charge to all licensed customers and subscribers. "
So, no, demo users won't get access to it. My understanding is that it will be pushed via the FG update system when available (similar to the CoreRPG, 3.5E, 4E, PFRPG, 5E, etc. rulesets now). But that may be subject to change. It probably won't be a $0 item in the store, as the FG store doesn't handle $0 products well (actually, it's PayPal that doesn't handle it at all).Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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August 3rd, 2018, 22:04 #23
Zealot
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Thanks for clarifying! I appreciate the prompt response.
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August 5th, 2018, 02:49 #24
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Trenloe, thanks so much for all your effort working on this. The amount of detailed work here learning Pathfinder 2 gives me a headache. Just learning the rules is going to be a challenge for me much less trying to code a module that uses that info to make characters and help run combat.
I know Unity is a moving target. Will this finished module be compatible with Unity when it is released? Asking because I’m imagining there will be some architectural changes between the systems.
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August 5th, 2018, 04:42 #25
Architecture changes - yes.
Interface changes - most of these are being rolled out to the current engine as they are implemented in FGU.
Most products will probably need some work but one of the design goals is to maintain compatibility with the current rulesets and modules.
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August 5th, 2018, 05:01 #26
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Thanks for the quick reply. Didn’t realize they were updating the current client to improve compatibility with FGU.
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August 5th, 2018, 05:08 #27
Not everything of course. If they could do everything they wouldnt do/need Unity.
All the changes we see in FGClassic will be in FGUnity.
Plus FGUs features (mapping, lighting, line of sight, networking, memory management, graphics handling etc) will be there as well - maybe not all at once at launch but there are many features to come with FGU over time.
At the end of the day, release 1 of FGU might not look that different to FGC but will have many under the hood improvements.
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August 5th, 2018, 05:20 #28
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Right, I get that. Plus once FGU launches and FGC is phased out they can shift dev efforts to one app instead of two. FGU has much more room to grow.
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August 5th, 2018, 06:00 #29
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August 7th, 2018, 21:38 #30
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Greetings! Stoked that this is coming.
Quick question. Will it be available for play for my game this weekend? Asking as Roll20 will have a character sheet at some point today that I can make do with for this weekends session if I absolutely have to. Much rather not have to prep that if FG's first iteration will drop by Friday.
Thanks for the hard work ahead of time!Don't flirt with death... You just might get laid.
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