Thread: Pathfinder 2.0 Playtest Feedback
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October 17th, 2018, 02:51 #181
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October 17th, 2018, 02:52 #182
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Maybe include it as a house rule option in settings.
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October 17th, 2018, 03:13 #183
I don't intend to do anything for it at this point. Officially it's a bunch of changes to be tested in a single PFS scenario. All of which can be handled manually.
This would increase the ruleset development workload threefold for something that might only be around for a few weeks.Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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October 18th, 2018, 04:59 #184
Really good work with the conditional save modifiers reacting to traits.
A soft answer turneth away wrath. Once wrath is looking the other way, stab it in the back.
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October 18th, 2018, 06:28 #185
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October 18th, 2018, 08:37 #186Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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October 18th, 2018, 17:45 #187
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October 18th, 2018, 17:51 #188Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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October 18th, 2018, 18:00 #189
Grand Templar
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I agree on not adding the resonance changes. There really isnt anything saying they are even going to be added and it is highly likely they will change again. Seems smart to concentrate on the more concrete things even though those may be likely to change as well but no where near as much as the "playtest" in a playtest that resonance offers. I hope they figure this resonance thing out because it really needs some work.
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October 19th, 2018, 21:37 #190
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Hey Trenloe. Mark Seifter answered a question about how weakness and resistances should work.
Just posting here to see if it could help you!
Mark Seifter, please explain it to me like I am 5 years old. How do resistance and weakness work against a weapon which deals multiple types of damage (like a weapon with cold iron, fire, good, and another good damage point from the paladin)?
Mark Seifter
Let's say you attacked for 20 slashing damage on the dice plus your Strength (with a cold iron weapon, but the damage type is slashing), with a conditional bonus from your bard giving you 1 more damage, 21 slashing damage. You also have 3 fire damage from flaming, and 4 good damage from holy with an extra good damage from the paladin, so 5 good damage.
You are fighting a demon with weakness 10 cold iron, fire, and good.
You deal 31 slashing damage (21 + 10 weakness), 13 fire damage (3 + 10 weakness), and 15 good damage (5 + 10 weakness).
The reverse would be true if the creature had resistance to all damage. Incidentally, this makes the cleric domain power that creates an aura with a small amount of resist all for you and all your allies extremely good against attacks with multiple damage types. You can see Erik Keith's goblin paladin use it to great advantage in the youtube video where I ran a group through The Mirrored Moon, and several enemies dealt multiple types of damage.
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