Thread: Savage Worlds v4.7 released
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July 31st, 2018, 19:07 #1
Savage Worlds v4.7 released
Savage Worlds ruleset v4.7 is now available with following updates
Savage Worlds
[Feature] Simple Brown/Gray Theme support
[Feature] New Setting Rules option: "Damage Cap"
[Feature] New GM client option: "Desktop: Bennies"
[Feature] New GM client option: "Desktop: GM Bennies"
[Feature] New GM client option: "Desktop: Card Deck"
[Feature] New Combat option: "Minitracker: Show Derived Stats"
[Feature] Auto-resolve multi-roll attack targets
[Feature] Auto-resolve damage roll targets
[Feature] Super Powers Companion modules can be used without corresponding extension
[Feature] NPC identification support added
[Feature] Vehicle identification support added
[Feature] Edge, Hindrance and Special Ability effect modifier support added
[Feature] AP effect keyword support added. It will adjust armor piercing for damage rolls
[Feature] Remove Defeated Marker toolbar option is visible when map has defeated markers on it
[Feature] Open record sheet from CT by holding ALT and double clicking token
[Feature] Players can make attacks for friendly NPC that are not allies but belong to their CT group
[Feature] Players can apply effects for friendly NPC that are not allies but belong to their CT group
[Feature] Host can make running die rolls from CT by dragging or double-clicking the Pace
[Feature] Power Effects with duration zero will never expire
[Feature] Separate Abilities section in character sheet
[Feature] Race drop on character sheet will add racial abilities to the sheet
[Feature] List vehicular weapons by group
[Feature] Players can give Bennies to others
[Feature] All faction combatants can be added to map by dropping CT faction icon on the map
[Feature] Damage types (Wounds, Fatigue, etc.) can be used as Effect Keyword to change maximum threshold
[Improvement] CT turn bell will ring for player controlling friendly NPC that is not ally but belong to his/her CT group
[Improvement] Player can apply effect to owned and friendly CT entries anytime by dragging and dropping the effect
[Improvement] Effect can be applied by dropping it into PC portrait
[Improvement] Layouting updated to match CoreRPG
[Improvement] Fonts updated to match CoreRPG
[Improvement] CT layouting improved
[Improvement] Holding CTRL will change CT groupcontrol into Add-button
[Improvement] New CT menu option: Change tracker type
[Improvement] CT visibility options V,N,U replaced with CoreRPG identification feature
[Improvement] Item modification effect support added
[Improvement] Availability field added item records
[Improvement] Archetypes sidebar button moved to character selection screen
[Improvement] Add Archetype to campaign button in archetypes masterindex
[Improvement] Missed, unharmed and soaked pending attack results are auto-removed on next combatant's turn
[Improvement] Players can removed Shaken status by dropping Benny on CT Shaken icon
[Improvement] Duplicated CT entry will use source entry's token
[Improvement] CT pending results are visible even if CT group is collapsed
[Improvement] Duplicate CT entry shortcut key changed from ALT to CTRL for sake of consistency
[Improvement] "Ignore" prefix is required for damage penalty reducing effect keywords
[Improvement] Modifierstack layout streamlined
[Improvement] Translation support improved
[Improvement] Number drop to CT entry adds more information to pending attack entry
[Improvement] Character sheet vehicles list more details about vehicle stats
[Improvement] CT attack line order traits the same as in record sheet
[Improvement] Soak button in client CT pending damage entry when CTRL is hold down
[Module] Cover effects included
[Bug] Defeated Markers did not work properly for module NPCs. Fixed
[Bug] Skill point calculation does not work properly for custom skills. Fixed
[Bug] CT entries does not highlight properly when targeted. Fixed
[Bug] Great Luck Edge does not work properly if you don't have Luck Edge. Fixed
[Bug] NPC Soak rolls did not work properly. Fixed
[Bug] PC sheet gear effects did not list properly. Fixed
[Bug] Run die does not populate correctly for locked record. Fixed
[Deprecated] Faction field removed from NPC and Vehicle sheet
[Deprecated] Visibility options V,N,U deprecated. Replaced with NPC and Vehicle identification
[Deprecated] Option "Chat: Show NPC icon" deprecated
[Deprecated] Modifierstack ignore condition buttons removed. Use effects instead
[Deprecated] Modifierstack adjust armor, piercing and damage multiplier fields removed. Use effects instead
[Deprecated] GM Tool right click "Add to desktop" removed. Use new options instead
[Deprecated] Soak button removed from character sheet. Use Benny drop to pending damage entry or damage tracker insteadLast edited by Ikael; August 1st, 2018 at 20:00.
"Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness
Post your SavageWorlds ruleset feature requests and issue reports here!
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July 31st, 2018, 19:08 #2
Deadlands Reloaded
[Improvement] Drop Fatechip to pending damage or damage tracker to make Soak roll
[Improvement] Minor font and frame updates
[Bug] Notes tab-page did not scroll properly. Fixed
Adventure Deck
[Feature] Minisheet tab page
[Feature] New GM client option: "Desktop: Adventure Deck"
[Bug] Adventure card was duplicated when dragged from character sheet and dropped back. Fixed
Super Powers Companion
[Improvement] HQ records moved to the ruleset
Minor update to following products
50 Fathoms
All For One
BB: Garden of Death
Death At The Joust
East Texas University
Evernight
Eris Beta-V
Fantasy Companion
Fantasy Theme
Hell on Earth
Hellfrost
Hellfrost: Bestiary
Hellfrost: Encounter Book I
Hellfrost: Gazeteer
Hellfrost: Land of Fire
Hellfrost: Rassilon Expansion II
Hellfrost: The Frost Giants Hold
Hellfrost: Vermin Lord
Horror Companion
Interface Zero 2.0
Leviathan
Mindthief
Modern Theme
Necessary Evil
Necropolis: GM
Necropolis: PG
Nemezis
Pulp Toolkit
Rippers
Rippers Resurrected
Savage Suzerain GM
Savage Suzerain PG
Science Fiction Companion
Scientorium
Scifi Theme
Shaintar
Sixth Gun
Slipstream
Sundered Skies
Sundered Skies: Skies Companion
War of the Dead
Weird Wars Rome
Winter Eternal"Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness
Post your SavageWorlds ruleset feature requests and issue reports here!
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July 31st, 2018, 19:42 #3
I've noticed some issues with derived stats extensions (The Achtung! Cthulhu one and the Realms of Cthulhu one), as I do not have the programming-fu to start checking what has gone amiss I'm just pointing it out
Great Update though!!! I've added this to the "Idea Informer" as well.Last edited by Springroll; July 31st, 2018 at 21:06.
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July 31st, 2018, 22:11 #4Native Texan. Tabletop Gaming since 1977. Ultimate License holder. Life-long Trekkie. Traveller fanatic. Die-hard Savage. OSR enthusiast. 1930's Pulp aficionado.
Time Zone: Central Daylight Time (GMT-5)Currently Running:
Cypher System: Shotguns, Sorcery & ShenanigansCurrently Playing:
Shadowdark: ShadowRim Excursion
Savage Worlds: Hell Divers
Ambition & Avarice: Maelstrom Island
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July 31st, 2018, 22:41 #5
The Soak Button was removed from the character sheet because it derived too much from how GM would make Soak rolls. The main purpose is to make GM and Player experience consistent so experienced GMs can guide players more easily. The new preferred approach, like with any Benny usages, is to drag Benny and drop it to spot to invoke an action. In this case when you are damaged you will see pending damage entry in CT and can drop your Benny there to make the soak roll. See from the attached image below. The Soak button had other usage issues such as if you had received multiple damages, you would not know which one your soak roll would be for.
sw_soak_01.gif
Alternative way is to drop Benny to Damage tracker
sw_soak_02.gif"Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness
Post your SavageWorlds ruleset feature requests and issue reports here!
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August 1st, 2018, 03:09 #6
Noticed that the Realms of Cthulhu is updated, sorry for not looking before posting... Can someone who understands XML and LUA help me add Dementia and Sanity (as per Achtung! Cthulhu rules) to the Character Sheet? I have the old Achtung Cthulhu ext, but that does not seem to be working...
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August 1st, 2018, 04:19 #7
- Join Date
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- Brisbane Australia
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August 1st, 2018, 20:10 #8
Maintenance update
SavageWorlds
[Improvement] Soak button in client CT pending damage entry when CTRL is hold down
This feature is available for GM as well.
"Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness
Post your SavageWorlds ruleset feature requests and issue reports here!
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August 2nd, 2018, 09:14 #9
- Join Date
- Jun 2015
- Location
- Brisbane Australia
- Posts
- 162
error SW combat tracker.png
Timer dont work with SW...
Big Fonts didnt work either
Wasnt there a MENU button in there somewhere? ahh it was under the timer...
Love the positioning of the Bennies and GM Bennies near the dice.
Fear damage ext causes die rollers to fail...
Resizing, or sharing my loaded CT seems to throw a lot of script errors, I have a lot of creatures loaded, about 20. Both GM and player screens. I stripped out all the mobs and reloaded, but still throwing errors.
Lot of items have gained ID modes, that are unID by default, some of them I can't see away to open them up, and no option in Options to not use it.
FG script errors.pngLast edited by flynnkd; August 2nd, 2018 at 13:07.
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August 2nd, 2018, 14:38 #10
Timer extension never worked with SavageWorlds. It might cause all those script errors. You could ask it's author if he wants to implement support for SavageWorlds ruleset.
Fear extension, you should get newest version and try again.
Identification feature wad changed that default state is identified unless explicitly set otherwise. The feature is always on and there is no option to change that anymore. What do you mean you cannot open them up?"Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness
Post your SavageWorlds ruleset feature requests and issue reports here!
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