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  1. #1
    Ikael's Avatar
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    Savage Worlds v4.7 released

    Savage Worlds ruleset v4.7 is now available with following updates

    Savage Worlds
    [Feature] Simple Brown/Gray Theme support
    [Feature] New Setting Rules option: "Damage Cap"
    [Feature] New GM client option: "Desktop: Bennies"
    [Feature] New GM client option: "Desktop: GM Bennies"
    [Feature] New GM client option: "Desktop: Card Deck"
    [Feature] New Combat option: "Minitracker: Show Derived Stats"
    [Feature] Auto-resolve multi-roll attack targets
    [Feature] Auto-resolve damage roll targets
    [Feature] Super Powers Companion modules can be used without corresponding extension
    [Feature] NPC identification support added
    [Feature] Vehicle identification support added
    [Feature] Edge, Hindrance and Special Ability effect modifier support added
    [Feature] AP effect keyword support added. It will adjust armor piercing for damage rolls
    [Feature] Remove Defeated Marker toolbar option is visible when map has defeated markers on it
    [Feature] Open record sheet from CT by holding ALT and double clicking token
    [Feature] Players can make attacks for friendly NPC that are not allies but belong to their CT group
    [Feature] Players can apply effects for friendly NPC that are not allies but belong to their CT group
    [Feature] Host can make running die rolls from CT by dragging or double-clicking the Pace
    [Feature] Power Effects with duration zero will never expire
    [Feature] Separate Abilities section in character sheet
    [Feature] Race drop on character sheet will add racial abilities to the sheet
    [Feature] List vehicular weapons by group
    [Feature] Players can give Bennies to others
    [Feature] All faction combatants can be added to map by dropping CT faction icon on the map
    [Feature] Damage types (Wounds, Fatigue, etc.) can be used as Effect Keyword to change maximum threshold
    [Improvement] CT turn bell will ring for player controlling friendly NPC that is not ally but belong to his/her CT group
    [Improvement] Player can apply effect to owned and friendly CT entries anytime by dragging and dropping the effect
    [Improvement] Effect can be applied by dropping it into PC portrait
    [Improvement] Layouting updated to match CoreRPG
    [Improvement] Fonts updated to match CoreRPG
    [Improvement] CT layouting improved
    [Improvement] Holding CTRL will change CT groupcontrol into Add-button
    [Improvement] New CT menu option: Change tracker type
    [Improvement] CT visibility options V,N,U replaced with CoreRPG identification feature
    [Improvement] Item modification effect support added
    [Improvement] Availability field added item records
    [Improvement] Archetypes sidebar button moved to character selection screen
    [Improvement] Add Archetype to campaign button in archetypes masterindex
    [Improvement] Missed, unharmed and soaked pending attack results are auto-removed on next combatant's turn
    [Improvement] Players can removed Shaken status by dropping Benny on CT Shaken icon
    [Improvement] Duplicated CT entry will use source entry's token
    [Improvement] CT pending results are visible even if CT group is collapsed
    [Improvement] Duplicate CT entry shortcut key changed from ALT to CTRL for sake of consistency
    [Improvement] "Ignore" prefix is required for damage penalty reducing effect keywords
    [Improvement] Modifierstack layout streamlined
    [Improvement] Translation support improved
    [Improvement] Number drop to CT entry adds more information to pending attack entry
    [Improvement] Character sheet vehicles list more details about vehicle stats
    [Improvement] CT attack line order traits the same as in record sheet
    [Improvement] Soak button in client CT pending damage entry when CTRL is hold down
    [Module] Cover effects included
    [Bug] Defeated Markers did not work properly for module NPCs. Fixed
    [Bug] Skill point calculation does not work properly for custom skills. Fixed
    [Bug] CT entries does not highlight properly when targeted. Fixed
    [Bug] Great Luck Edge does not work properly if you don't have Luck Edge. Fixed
    [Bug] NPC Soak rolls did not work properly. Fixed
    [Bug] PC sheet gear effects did not list properly. Fixed
    [Bug] Run die does not populate correctly for locked record. Fixed
    [Deprecated] Faction field removed from NPC and Vehicle sheet
    [Deprecated] Visibility options V,N,U deprecated. Replaced with NPC and Vehicle identification
    [Deprecated] Option "Chat: Show NPC icon" deprecated
    [Deprecated] Modifierstack ignore condition buttons removed. Use effects instead
    [Deprecated] Modifierstack adjust armor, piercing and damage multiplier fields removed. Use effects instead
    [Deprecated] GM Tool right click "Add to desktop" removed. Use new options instead
    [Deprecated] Soak button removed from character sheet. Use Benny drop to pending damage entry or damage tracker instead
    Last edited by Ikael; August 1st, 2018 at 20:00.
    "Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness

    Post your SavageWorlds ruleset feature requests and issue reports here!

  2. #2
    Ikael's Avatar
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    Deadlands Reloaded
    [Improvement] Drop Fatechip to pending damage or damage tracker to make Soak roll
    [Improvement] Minor font and frame updates
    [Bug] Notes tab-page did not scroll properly. Fixed

    Adventure Deck
    [Feature] Minisheet tab page
    [Feature] New GM client option: "Desktop: Adventure Deck"
    [Bug] Adventure card was duplicated when dragged from character sheet and dropped back. Fixed

    Super Powers Companion
    [Improvement] HQ records moved to the ruleset

    Minor update to following products
    50 Fathoms
    All For One
    BB: Garden of Death
    Death At The Joust
    East Texas University
    Evernight
    Eris Beta-V
    Fantasy Companion
    Fantasy Theme
    Hell on Earth
    Hellfrost
    Hellfrost: Bestiary
    Hellfrost: Encounter Book I
    Hellfrost: Gazeteer
    Hellfrost: Land of Fire
    Hellfrost: Rassilon Expansion II
    Hellfrost: The Frost Giants Hold
    Hellfrost: Vermin Lord
    Horror Companion
    Interface Zero 2.0
    Leviathan
    Mindthief
    Modern Theme
    Necessary Evil
    Necropolis: GM
    Necropolis: PG
    Nemezis
    Pulp Toolkit
    Rippers
    Rippers Resurrected
    Savage Suzerain GM
    Savage Suzerain PG
    Science Fiction Companion
    Scientorium
    Scifi Theme
    Shaintar
    Sixth Gun
    Slipstream
    Sundered Skies
    Sundered Skies: Skies Companion
    War of the Dead
    Weird Wars Rome
    Winter Eternal
    "Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness

    Post your SavageWorlds ruleset feature requests and issue reports here!

  3. #3
    Springroll's Avatar
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    I've noticed some issues with derived stats extensions (The Achtung! Cthulhu one and the Realms of Cthulhu one), as I do not have the programming-fu to start checking what has gone amiss I'm just pointing it out
    Great Update though!!! I've added this to the "Idea Informer" as well.
    Last edited by Springroll; July 31st, 2018 at 21:06.

  4. #4
    sirkerry's Avatar
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    Quote Originally Posted by Ikael View Post
    Savage Worlds ruleset v4.7 is now available with following updates

    [Deprecated] Soak button removed from character sheet. Use Benny drop to pending damage entry or damage tracker instead
    That's going to take a bit of getting used to.
    Native Texan. Tabletop Gaming since 1977. Ultimate License holder. Life-long Trekkie. Traveller fanatic. Die-hard Savage. OSR enthusiast. 1930's Pulp aficionado.
    Currently Running:
    Cypher System: Shotguns, Sorcery & Shenanigans
    Currently Playing:
    Shadowdark: ShadowRim Excursion
    Savage Worlds: Hell Divers
    Ambition & Avarice: Maelstrom Island
    Time Zone: Central Daylight Time (GMT-5)

  5. #5
    Ikael's Avatar
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    Quote Originally Posted by sirkerry View Post
    That's going to take a bit of getting used to.
    The Soak Button was removed from the character sheet because it derived too much from how GM would make Soak rolls. The main purpose is to make GM and Player experience consistent so experienced GMs can guide players more easily. The new preferred approach, like with any Benny usages, is to drag Benny and drop it to spot to invoke an action. In this case when you are damaged you will see pending damage entry in CT and can drop your Benny there to make the soak roll. See from the attached image below. The Soak button had other usage issues such as if you had received multiple damages, you would not know which one your soak roll would be for.

    sw_soak_01.gif

    Alternative way is to drop Benny to Damage tracker

    sw_soak_02.gif
    "Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness

    Post your SavageWorlds ruleset feature requests and issue reports here!

  6. #6
    Springroll's Avatar
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    Noticed that the Realms of Cthulhu is updated, sorry for not looking before posting... Can someone who understands XML and LUA help me add Dementia and Sanity (as per Achtung! Cthulhu rules) to the Character Sheet? I have the old Achtung Cthulhu ext, but that does not seem to be working...

  7. #7
    Quote Originally Posted by Ikael View Post
    The Soak Button was removed from the character sheet because it derived too much from how GM would make Soak rolls. The main purpose is to make GM and Player experience consistent so experienced GMs can guide players more easily. The new preferred approach, like with any Benny usages, is to drag Benny and drop it to spot to invoke an action. In this case when you are damaged you will see pending damage entry in CT and can drop your Benny there to make the soak roll. See from the attached image below. The Soak button had other usage issues such as if you had received multiple damages, you would not know which one your soak roll would be for.

    sw_soak_01.gif

    Alternative way is to drop Benny to Damage tracker

    sw_soak_02.gif
    If I am using the Fear damage extension does that work the same? Drop it on the Fear damage?

  8. #8
    Ikael's Avatar
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    Maintenance update

    SavageWorlds
    [Improvement] Soak button in client CT pending damage entry when CTRL is hold down

    This feature is available for GM as well.

    "Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness

    Post your SavageWorlds ruleset feature requests and issue reports here!

  9. #9
    error SW combat tracker.png

    Timer dont work with SW...
    Big Fonts didnt work either
    Wasnt there a MENU button in there somewhere? ahh it was under the timer...

    Love the positioning of the Bennies and GM Bennies near the dice.

    Fear damage ext causes die rollers to fail...

    Resizing, or sharing my loaded CT seems to throw a lot of script errors, I have a lot of creatures loaded, about 20. Both GM and player screens. I stripped out all the mobs and reloaded, but still throwing errors.

    Lot of items have gained ID modes, that are unID by default, some of them I can't see away to open them up, and no option in Options to not use it.

    FG script errors.png
    Last edited by flynnkd; August 2nd, 2018 at 13:07.

  10. #10
    Ikael's Avatar
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    Quote Originally Posted by flynnkd View Post
    error SW combat tracker.png

    Timer dont work with SW...
    Big Fonts didnt work either
    Wasnt there a MENU button in there somewhere? ahh it was under the timer...

    Love the positioning of the Bennies and GM Bennies near the dice.

    Fear damage ext causes die rollers to fail...

    Resizing, or sharing my loaded CT seems to throw a lot of script errors, I have a lot of creatures loaded, about 20. Both GM and player screens. I stripped out all the mobs and reloaded, but still throwing errors.

    Lot of items have gained ID modes, that are unID by default, some of them I can't see away to open them up, and no option in Options to not use it.

    FG script errors.png
    Timer extension never worked with SavageWorlds. It might cause all those script errors. You could ask it's author if he wants to implement support for SavageWorlds ruleset.

    Fear extension, you should get newest version and try again.

    Identification feature wad changed that default state is identified unless explicitly set otherwise. The feature is always on and there is no option to change that anymore. What do you mean you cannot open them up?
    "Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness

    Post your SavageWorlds ruleset feature requests and issue reports here!

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