Thread: Fragged Empire on MoreCore
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July 24th, 2019, 23:46 #11
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March 9th, 2020, 22:28 #12
- Join Date
- Aug 2016
- Posts
- 1
Hello!
My group were looking to play Fragged Empire with some kind of VTT. I tried to check this out but am getting a "Script Error: [string "common/scripts/morecore_rolls.lua"]:48: attempt to index a nil value" when attempting to use the /frag command in any roll ability, though it works fine in the chat bar. Using the updated extension posted on 22 July 2019 and using MoreCore v1.52. I'm guessing it's some MoreCore update shenanigans - is this extension still supported?
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March 9th, 2020, 22:41 #13
Hi THEGOBBLER please upload your campaign (minus any images) and let me know the PC and Roll name and Ill look into it.
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May 4th, 2020, 02:24 #14
- Join Date
- May 2020
- Posts
- 2
Hi everyone.
Has there been any fix or resolution to the morecore_rolls.lua issue? I have just started playing around with Fragged and am having the same issue. It does not work in the Sheet, but does work when rolling through the chat window.
Also, I don't know if anyone is interested in the function, but languages can be implemented without any real additional work.
Set up the Language Names in Options.
In the MoreData tab, set the first header to "Languages", and enter known languages by line. Ensure the names are the same, and other threads say it's case sensitive as well.
This module does not have any automation for the implementation of Strong Hits, correct? I apologize, I have no programming experience and am not sure how complex an issue this would be.
Take care!
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May 4th, 2020, 03:06 #15
Welcome panthrjd Please remind me (in detail please) what the FE issue(s) is and Ill look at as soon as I can.
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May 4th, 2020, 18:56 #16
- Join Date
- May 2020
- Posts
- 2
On the character sheet, third tab: primary skills.
The dice string is /frag 3d6 (+/- modifier, in this case -3)
Pressing the FE button next to it results in: [5/4/2020 1:53:18 PM] [<color="red">ERROR</color>] Script execution error: [string "common/scripts/morecore_rolls.lua"]:48: attempt to index a nil value
This applies to all rolls within the character sheet, including for the critical hit table, which is /rollon Crit. Whether the button is labeled with the FE symbol, # for table, or the chat bubble.
However, using any of these roll commands (/frag, /fragatt, /rollon) in the chat window itself, modifiers or no, works fine.
Additionally, I know you can right click on a die result and halve, negate, or double the value.
Any way to do +/- 1 or 2? Would be useful for the crit chart.
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August 11th, 2020, 01:00 #17
- Join Date
- Jan 2016
- Posts
- 7
I get some errors when I open a character sheet. It seems to only happen on the "MoreCore" tab. I am using FGU 4.0.0 ULTIMATE, MoreCore Version 1.58 & the version of Fragged on the first post. I cant attach the logs but I am willing to send them if you would like them. A snip of the Errors from the logs below:
[8/10/2020 5:50:28 PM] [<color="red">ERROR</color>] window: Control (max4) anchoring to an undefined control (spellpointsframe) in windowclass (charsheet_more)
[8/10/2020 5:50:28 PM] [<color="red">ERROR</color>] window: Control (spell_slot_5) anchoring to an undefined control (spellpointsframe) in windowclass (charsheet_more)
[8/10/2020 5:50:28 PM] [<color="red">ERROR</color>] window: Control (spell_slot_5) anchoring to an undefined control (spellpointsframe) in windowclass (charsheet_more)
[8/10/2020 5:50:28 PM] [<color="red">ERROR</color>] window: Control (spell_slot_5_name) anchoring to an undefined control (spellpointsframe) in windowclass (charsheet_more)
[8/10/2020 5:50:28 PM] [<color="red">ERROR</color>] window: Control (spell_slot_5_name) anchoring to an undefined control (spellpointsframe) in windowclass (charsheet_more)
[8/10/2020 5:50:28 PM] [<color="red">ERROR</color>] window: Control (max5) anchoring to an undefined control (spellpointsframe) in windowclass (charsheet_more)
[8/10/2020 5:50:28 PM] [<color="red">ERROR</color>] window: Control (max5) anchoring to an undefined control (spellpointsframe) in windowclass (charsheet_more)
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August 11th, 2020, 03:41 #18
Ok guys - firstly it looks like i missed the reply by panthrjd above and second it looks like the issue Poisontoast is reporting is a Unity issue as its not happening on FGC.
Ill try and look into both of these on the weekend.
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