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July 15th, 2018, 01:28 #1
- Join Date
- Dec 2017
- Location
- Bethany, Missouri
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- 224
Quicker way to update an Existing Module?
Is there a way to update an existing module utilizing the Export Module feature from within Fantasy Grounds? Currently I drag and drop each individual item I have created into the export window. When I save...it over rights the module and all data from the unfinished module is wiped away replaced with only the objects I most recently exported.
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July 15th, 2018, 01:52 #2
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 20,540
No. The best way to do this is to use a module development campaign, which only includes the data for your module. Then, you can load up and edit the module campaign, re-export, then return to your play campaign to use the updated module.
Regards,
JPG
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July 15th, 2018, 01:55 #3
When you export from your Devl campaign, you have to re-export everything. Think of it as instead of updating a current module, you are creating a completing new version of it, so the new version only includes what you have exported this time.
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On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
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July 15th, 2018, 03:31 #4
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- Dec 2017
- Location
- Bethany, Missouri
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- 224
Yikes. I definitley like coding from notepad++ way more then. Thanks guys.
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July 15th, 2018, 04:58 #5
Well, remember, when you are modifying your dev campaign, you are modifying the db.xml for the campaign, not the db.xml inside the module zip file. So if you remember what you are modifying, ti makes sense.
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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