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  1. #21
    Quote Originally Posted by Eru the One View Post
    When I enabled the extension for the first time in my long running campaign I also had the same issue, but re-dropping the magic items fixed the problem.
    Re-dropping the items did it for me - thanks for the help!

  2. #22
    What folder do we put it in to activate it?

  3. #23
    Quote Originally Posted by Thorn_Polamar View Post
    What folder do we put it in to activate it?
    Same as any extension. Just unzip it into the Fantasy Grounds\extensions folder and then you can activate the extension when you load a campaign in 5E.

  4. #24
    Got it. Thank you. I have a history with putting things in the wrong place.

  5. #25
    Quote Originally Posted by Thorn_Polamar View Post
    Got it. Thank you. I have a history with putting things in the wrong place.
    Been there. Hope it works great for you.

  6. #26
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    Quote Originally Posted by Thorn_Polamar View Post
    What folder do we put it in to activate it?
    No need to unzip, just copy the .ext file from post #1 into the <FG App Data>\extensions directory.


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  7. #27
    Several groups I am in tend to play with the option of Attunement = Proficiency Bonus. This is where you can Attune to the number items equal to your proficiency bonus, thus allowing the number of items you can attune to scale with you as you level.

    Whilst I appreciate we can set the maximum number of attunement items in the options manually to be equal to the maximum for the highest PC, some PC's may be of a slightly lower level and thus have a different proficiency bonus. This means they could attune to more items than they should be able to.

    Would it therefore be possible to add an additional option in the configuration menu to allow the GM to select a proficiency bonus option instead of a absolute number of items and then have it calculate the attunement items correctly based on the proficiency bonus?
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  8. #28
    Quote Originally Posted by ColinBuckler View Post
    Several groups I am in tend to play with the option of Attunement = Proficiency Bonus. This is where you can Attune to the number items equal to your proficiency bonus, thus allowing the number of items you can attune to scale with you as you level.

    Whilst I appreciate we can set the maximum number of attunement items in the options manually to be equal to the maximum for the highest PC, some PC's may be of a slightly lower level and thus have a different proficiency bonus. This means they could attune to more items than they should be able to.

    Would it therefore be possible to add an additional option in the configuration menu to allow the GM to select a proficiency bonus option instead of a absolute number of items and then have it calculate the attunement items correctly based on the proficiency bonus?
    Theoretically it should be possible, but the code is written for integer values right now. I'll dig into it as time allows to see if I can find the proficiency variables, or maybe someone else will jump on this to help again.

  9. #29
    This extension is AWESOME. Very helpful and should be implemented in the software.

    Sooooo... I deleted a attuned (checked) magical item from a character and it seems that it still count for the max limit. So with max set to 3, this specific character can only attune to 2 items and all other characters are fine.

    I tried changing the max limit, unchecking and checking items, copying the character and nothing worked.

    Is there a way to fix this?

    Thanks in advance!

  10. #30
    Quote Originally Posted by caocbox View Post
    This extension is AWESOME. Very helpful and should be implemented in the software.

    Sooooo... I deleted a attuned (checked) magical item from a character and it seems that it still count for the max limit. So with max set to 3, this specific character can only attune to 2 items and all other characters are fine.

    I tried changing the max limit, unchecking and checking items, copying the character and nothing worked.

    Is there a way to fix this?

    Thanks in advance!
    I was able to recreate your issue. It looks like it will require a code change to fix that bug. I'm brainstorming ways to deal with it. I hope to have a fix for you this weekend.

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