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  1. #1

    [Extension] 5E Attunement Tracker

    This is an extension for the 5E rule set to add a column at the end of the Character Sheet Inventory tab to allow players to track which items they have attuned. I found no way to track this easily within Fantasy Grounds, so created the extension.

    Thanks to st4lk3r87 for providing an update to the extension that adds an option to change the attunement limit from 1 to 10 within Options and also enforce the limit on the inventory tab. The default value is 3.
    Thanks to Valerian for providing an update to the extension that correctly handles deleting an item and updating the total attunement count.



    Compatibility
    The extension should be fully compatible with other extensions since it employs a merge join.
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    Last edited by dmssanctum; July 21st, 2019 at 23:59. Reason: Extension update

  2. #2
    Zacchaeus's Avatar
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    Nice. Send me a PM so I remember to add it to the extension sticky.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea to the wish list http://fg2app.idea.informer.com/

  3. #3
    Awesome! Nicely done and thanks for sharing.
    Live stream: https://www.twitch.tv/gwydione
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    Free stuff:
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    FG 5e Module Conversions: https://tinyurl.com/y6awo2la
    Map Maker Conversion: https://tinyurl.com/y3awlo4b

  4. #4
    How would I go about limiting the attunement to 3? For those of us who use raw.

  5. #5
    Zacchaeus's Avatar
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    Hi skarr and welcome to FG.

    As the author says in his initial post just count the ticks. Once you get to three that's it. (Just because there is no limit doesn't mean that it can't be used RAW; I suspect that it was just easier to not try to limit it to any particular number)

    If you wanted to actually gray out the boxes once the third one is ticked you'd need to dig into the code yourself.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea to the wish list http://fg2app.idea.informer.com/

  6. #6
    Thanks for the quick response Zacchaeus! I was afraid that was going to be the answer.. Guess I will try to learn .xml !!

  7. #7
    Zacchaeus's Avatar
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    Quote Originally Posted by skarr View Post
    Thanks for the quick response Zacchaeus! I was afraid that was going to be the answer.. Guess I will try to learn .xml !!
    I suspect lua as well.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea to the wish list http://fg2app.idea.informer.com/

  8. #8
    Quote Originally Posted by skarr View Post
    How would I go about limiting the attunement to 3? For those of us who use raw.
    It's been a while since I touched this, but I chose to leave it unlimited so that people could just count them and it would be fast to code. Creating a hard limit looked to be difficult, since that would be a different use of the checkboxes than anything else I've seen in Fantasy Grounds. Normally you have a specific number of boxes and once they are ticked, they grey out / disappear (Inspiration, spells). If that happened, your attunement boxes could disappear entirely. If I get some time, I will see if I can find some code that will work in this situation. The ideal scenario would be adding a selection in the Options that lets you select how many attunement slots you want to enforce, but I felt trying to go that far was overkill.

    Some of my players have complained that they want the 3 limit to be hard coded, so they don't have to count or pay attention, but this is still a lot better than having no guidance for tracking attunement at all, like a standard character sheet or any app I've seen.

  9. #9
    I agree, this IS MUCH better than nothing, and I appreciate your time in making this extension. I was just curious how hard it would be to limit the number of items. I like your idea of having it in the options menu but that sounds like a lot of effort for not much gain. For now my lazy players will just have to deal with it. Thanks for you time!

  10. #10
    Yea, that's what it boils down to, effort vs gain. I wanted some way to track it, but didn't want to have to spend days learning and troubleshooting the code. I'm not sure how much this extension is used right now, but if more people think the effort is worth it, I'll try to tackle it.

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