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  1. #41
    damned's Avatar
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    feel free to fire away any questions... yes that extension definitely predates a lot of the current stuff.

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  2. #42
    Hi GunnarGreybeard,

    I hope this roll is useful for you.

    You may have already determined this but I did want to let you know that /harnskill assumes the penalty parameter has already been multiplied prior to its call (i.e. Universal Penalty x 5 or Physical Penalty x 5 if using HarnMaster 3). So if you are using a reference to hold the penalty values, they would need to be the multiplied values.

    As it is now the roll is closer to HarnMaster 1 style. It could be modified to perform the multiplication internally (closer to HarnMaster 3) if this behavior is wanted instead.

  3. #43
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    hey Dave Stitt

    I guess thats why Gunnar didnt know who you were! First time poster!
    Another guess.. if you are storing the Penalty Parameter and you also need the x5 multiplier I would activate an extra p# field and store the x5 multiplier there so you can drag it and link it...
    I hope that makes sense!

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  4. #44
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    Quote Originally Posted by Dave Stitt View Post
    You may have already determined this but I did want to let you know that /harnskill assumes the penalty parameter has already been multiplied prior to its call (i.e. Universal Penalty x 5 or Physical Penalty x 5 if using HarnMaster 3). So if you are using a reference to hold the penalty values, they would need to be the multiplied values.

    As it is now the roll is closer to HarnMaster 1 style. It could be modified to perform the multiplication internally (closer to HarnMaster 3) if this behavior is wanted instead.
    Dave Stitt. This has been more than useful! Thank you!!

    I'm planning to use it for HM3 (and the QuickStart Rules) but I think there is no need to have it multiplied internally. This way it would be could to run both HM1 and/or HM3. Right now I have it pulling from a single manually entered field and for the tests that use the single penalty numbers instead of them multiplied x5, I am trying to use other, already available rolls (the /sthrow one) and it pulls the 3 penalties filed for calculating the modifier. Probably not the most efficient method (my organizational and work flow skills are not the best these days) but it seems to be working and is at a point I can actually start to wrap my head around this.
    Last edited by GunnarGreybeard; January 30th, 2019 at 14:29.
    Ultimate License Holder: Meaning anyone can join my games, even those with just the Demo . . .
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  5. #45
    GunnarGreybeard's Avatar
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    So . . . what, if any kinds of things are people using the 3x data windows in the MoreData tab for?
    Attached Images Attached Images
    Ultimate License Holder: Meaning anyone can join my games, even those with just the Demo . . .
    Timezone: CDT/GMT-5]
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    Currently Running: [D&D 5e - Fantasy - Gritty Realism] Reclaiming Hargeth . . . Discord Channel link
    Currently Recruiting for: HârnMaster 3 - Ruleset Playtest (built on MoreCore)


  6. #46
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    They are just formatted text fields at this time....
    Write notes, drag other links into them etc

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  7. #47
    Does anyone have a Basic Dungeons & Dragons sheet circa Rules Cyclopedia floating around?

    Thanks in Advance
    David Middleton
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    Links:
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  8. #48
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  9. #49
    Quote Originally Posted by damned View Post
    Awesome, thanks Damned!
    David Middleton
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  10. #50
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    Hi Dave

    This is a WiP. You will need to do the following:

    Create your New Character.
    Add any of the following Classes to the sheet:
    Fighter, Ranger, Paladin
    Cleric
    And add a level and it will auto adjust your Saving Throws and THAC0 values and your Title and XP needed for next level.
    It will tell you what HD to roll/add and if a Cleric what Spells and Turn Undead values you have.

    I havent done the other classes yet.
    Later it will also populate Attack Rolls, Attributes and some skills.

    Happy to get feedback on what does and doesnt work and what you would like to see added...

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